Under Construction

BurnEd

BurnEd is our work-in-progress IDE built specifically for BBMOD projects. The goal is a practical, focused environment for content workflows and rapid iteration.

What BurnEd Is

A dedicated BBMOD IDE where asset workflows and scene editing live in one place.

Current Focus

Finalizing the first release through focused bug fixes, UX polish, and real-world feedback from the public demo testing phase.

Target Users

Teams and solo developers using BBMOD who want instant visual feedback and rapid iteration.

Screenshots

Early visuals from active development
Model Importer preview
Model Importer
Material Editor preview
Material Editor

Roadmap

WIP Stage 1 / 6

Model Viewer & Material Editor is in active development (WIP). Once this stage is stable, Level Editor is queued next.

  1. WIP

    Model Viewer & Material Editor

    Actively being implemented and iterated.

  2. Queued

    Level Editor

  3. Particle Editor

  4. Terrain Editor

  5. Animation State Machine Editor

  6. Stretch Goals

This roadmap is directional only. We reserve the right to change scope, order, or contents as development needs evolve.

FAQ

Early answers for common BurnEd questions

Q: How will BurnEd be monetized?

A: Similar to BBMOD GUI, BurnEd will be available exclusively to our Patrons. One major difference will be that you will keep the version you purchase forever, even without an active monthly subscription.

Q: How will BurnEd work? Will it be an executable?

A: BurnEd will be distributed in source-code form. You will add it as a library to your GameMaker project, then run the project to use BurnEd.

Q: Will I be able to release my game with BurnEd embedded in it?

A: No. Redistributing BurnEd, in both binary and source-code form, will be strictly prohibited. You will need to remove it entirely from your project source before creating public builds.

Q: What platforms will BurnEd support?

A: We will target full support on Windows, macOS, and Ubuntu.

Q: Which GameMaker versions will BurnEd target?

A: BurnEd will target GameMaker LTS 2026.0+. At this time, we do not plan to support GMRT.

Q: Will releases and features have fixed dates?

A: We will not schedule BurnEd features or releases for specific dates. BurnEd will remain a passion-driven project, so we will prioritize polish, stability, and real value over calendar-driven deadlines.

Latest BurnEd Demo

Grab the current demo build and test the latest available workflow snapshot.

Download ZIP

Windows x64 version