What BurnEd Is
A dedicated BBMOD IDE where asset workflows and scene editing live in one place.
BurnEd is our work-in-progress IDE built specifically for BBMOD projects. The goal is a practical, focused environment for content workflows and rapid iteration.
A dedicated BBMOD IDE where asset workflows and scene editing live in one place.
Finalizing the first release through focused bug fixes, UX polish, and real-world feedback from the public demo testing phase.
Teams and solo developers using BBMOD who want instant visual feedback and rapid iteration.
Model Viewer & Material Editor is in active development (WIP). Once this stage is stable, Level Editor is queued next.
Actively being implemented and iterated.
This roadmap is directional only. We reserve the right to change scope, order, or contents as development needs evolve.
A: Similar to BBMOD GUI, BurnEd will be available exclusively to our Patrons. One major difference will be that you will keep the version you purchase forever, even without an active monthly subscription.
A: BurnEd will be distributed in source-code form. You will add it as a library to your GameMaker project, then run the project to use BurnEd.
A: No. Redistributing BurnEd, in both binary and source-code form, will be strictly prohibited. You will need to remove it entirely from your project source before creating public builds.
A: We will target full support on Windows, macOS, and Ubuntu.
A: BurnEd will target GameMaker LTS 2026.0+. At this time, we do not plan to support GMRT.
A: We will not schedule BurnEd features or releases for specific dates. BurnEd will remain a passion-driven project, so we will prioritize polish, stability, and real value over calendar-driven deadlines.
Grab the current demo build and test the latest available workflow snapshot.
Windows x64 version