BBMOD_PBRMaterial OBSOLETE

Extends BBMOD_DefaultMaterial

constructor

new BBMOD_PBRMaterial([_shader])

Description

A PBR material using the metallic-rougness workflow.

Arguments

Name Type Description
_shader Struct.BBMOD_Shader A shader that the material uses in the BBMOD_ERenderPass.Forward pass. Leave undefined if you would like to use BBMOD_BaseMaterial.set_shader to specify shaders used in specific render passes.

Obsolete

Please use BBMOD_DefaultMaterial instead.

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