function
draw_mesh_animated(_vertexBuffer, _vertexFormat, _primitiveType, _materialIndex, _material, _matrix, _boneTransform)
Adds a BBMOD_ERenderCommand.DrawMeshAnimated command into the queue.
Name | Type | Description |
---|---|---|
_vertexBuffer | Id.VertexBuffer |
The vertex buffer to draw. |
_vertexFormat | Struct.BBMOD_VertexFormat |
The format of the vertex buffer. |
_primitiveType | Constant.PrimitiveType |
The primitive type of the mesh. |
_materialIndex | Real |
The material's index within the material array. |
_material | Struct.BBMOD_Material |
The material to use. |
_matrix | Array<Real> |
The world matrix. |
_boneTransform | Array<Real> |
An array with bone transformation data. |
Struct.BBMOD_RenderQueue
Returns self
.
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