draw_mesh_animated

function

draw_mesh_animated(_vertexBuffer, _matrix, _material, _boneTransform[, _primitiveType])

Description

Adds a BBMOD_ERenderCommand.DrawMeshAnimated command into the queue.

Arguments

Name Type Description
_vertexBuffer Id.VertexBuffer The vertex buffer to draw.
_matrix Array<Real> The world matrix.
_material Struct.BBMOD_Material The material to use.
_boneTransform Array<Real> An array with bone transformation data.
_primitiveType Constant.PrimitiveType The primitive type of the mesh. Defaults to pr_trianglelist.
_materialIndex Real

Returns

Struct.BBMOD_RenderQueue Returns self.

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