function
set_uniform_f4(_handle, _val1, _val2, _val3, _val4)
Sets a vec4
uniform.
Name | Type | Description |
---|---|---|
_handle | Id.Uniform |
The handle of the shader uniform. |
_val1 | Real |
The first vector component. |
_val2 | Real |
The second vector component. |
_val3 | Real |
The third vector component. |
_val4 | Real |
The fourth vector component. |
Struct.BBMOD_Shader
Returns self
.
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