This release mainly updates Assimp (used in BBMOD CLI and DLL) to 5.2.0, which is at this moment the latest stable release. This should fix many issues with model conversion, e.g. vertex colors not converting properly for
glTF, support for
.blend files etc.
BBMOD.exeis now x64 only!
BBMOD_Exceptionnow inherits from
BBMOD_Class. This can be useful for checking exception types.
BBMOD_OutOfRangeException, which is an exception thrown when you try to read a value from a data structure at an index which is out of its range.
BBMOD_Vec4, using which you can retrieve a vector component at given index (0 for X, 1 for Y, etc.).
BBMOD_Vec4, using which you can clamp the vector's components between other two min and max vectors.
BBMOD_Matrix, which is a wrapper for regular GameMaker matrices, allowing you to do various matrix operations which are not included in GML.
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