This release mainly updates Assimp (used in BBMOD CLI and DLL) to 5.2.0, which is at this moment the latest stable release. This should fix many issues with model conversion, e.g. vertex colors not converting properly for glTF
, support for .blend
files etc.
BBMOD.exe
is now x64 only!BBMOD_Exception
now inherits from BBMOD_Class
. This can be useful for checking exception types.BBMOD_OutOfRangeException
, which is an exception thrown when you try to read a value from a data structure at an index which is out of its range.Get
to BBMOD_Vec2
, BBMOD_Vec3
and BBMOD_Vec4
, using which you can retrieve a vector component at given index (0 for X, 1 for Y, etc.).Clamp
to BBMOD_Vec2
, BBMOD_Vec3
and BBMOD_Vec4
, using which you can clamp the vector's components between other two min and max vectors.BBMOD_Matrix
, which is a wrapper for regular GameMaker matrices, allowing you to do various matrix operations which are not included in GML.TransitionIn
or TransitionOut
of BBMOD_Animation
.Game Options
> Windows
> General
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