bbmod_buffer_load_async, using which you can asynchronnously load buffer from a file.
bbmod_async_save_load_update, which must be executed in the "Async - Save/Load" event if you use asynchronnous loading of buffers.
bbmod_sprite_add_async, using which you can asynchronnously load sprite from a file.
bbmod_async_image_loaded_update, which must be executed in the "Async - Image Loaded" event if you use asynchronnous loading of sprites.
bbmod_empty_callback, which is an empty callback for asynchronnous functions.
BBMOD_Resource, which is now the base struct for all BBMOD resources. This struct contains methods
from_file_async, using which you can load resources from file synchronnously or asynchronnously. When using asynchronnous loading, property
falseuntil the resource is loaded. Asynchronnous loading of files is required for example on the HTML5 platform.
BBMOD_Sprite, which is a sprite resource.
BBMOD_Animationnow inherit from
BBMOD_BaseMaterialnow inherits from
BBOMD_Resourcetoo, though it does not yet support loading from files/buffers.
BBMOD_Modelconstructor are now optional.
BBMOD_VertexFormat.get_byte_size, which returned incorrect values when the vertex format included vertex colors or bones.
BBMOD_EV_ANIMATION_END. This caused unexpected behavior of animation playback, animation state machines etc.
BBMOD_ResourceManager, using which you can load any BBMOD resource. These are automatically destroyed when the resource manager is destroyed.
BBMOD_Renderer, which is the color of the vignette effect.
UseAppSurfaceis destroyed, it again enables automatic rendering of the application surface.
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