Changelog 3.16.1

This release adds more of unlit variations of the default shaders and materials.

Scripting API changes

  • Added new macro BBMOD_SHADER_DEFAULT_UNLIT, which is the default shader for unlit objects.
  • Added new macro BBMOD_MATERIAL_DEFAULT_UNLIT, which is the default material for unlit objects.
  • Added new macro BBMOD_SHADER_TERRAIN_UNLIT, which is an unlit terrain shader.
  • Added new macro BBMOD_MATERIAL_TERRAIN_UNLIT, which is an unlit terrain material.
Do you find this page helpful?

Copyright © 2024, BlueBurn. Built on April 18, 2024 using GMDoc.