Changelog 3.6.0

This release adds a new rendering submodule - SSAO (screen-space ambient occlusion).

GML API:

Rendering module:

Renderer submodule:

  • Added new property EnableGBuffer to BBMOD_Renderer, which enables rendering into a G-buffer surface in the deferred pass.
  • Added new property GBufferScale to BBMOD_Renderer, which is a resolution multiplier for the G-buffer surface.
  • Added new property EnableSSAO to BBMOD_Renderer, which enables screen-space ambient occlusion. This requires G-buffer and the SSAO submodule!
  • Added new property SSAOScale to BBMOD_Renderer, which is a resolution multiplier for SSAO surface.
  • Added new property SSAORadius to BBMOD_Renderer, which is a screen-space radius of SSAO.
  • Added new property SSAOPower to BBMOD_Renderer, which is the strength of the SSAO effect.
  • Added new property SSAOAngleBias to BBMOD_Renderer, which is SSAO angle bias in radians.
  • Added new property SSAODepthRange to BBMOD_Renderer, which is the maximum depth difference of SSAO samples. Samples farther way from the origin than this will not contribute to the effect.

SSAO submodule:

  • Added new submodule - SSAO.
  • Added new function bbmod_ssao_draw, which renders SSAO into a surface.
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