This release mainly fixes rendering of models that are animated using scene graph nodes instead of skeletal animations. Additionally, each sub-mesh of a model can now have a different vertex format, which allows you to use both scene graph and skeletal animations in a single model. Pointlist and linelist primitive type of meshes are now also supported. Re-conversion of models using new BBMOD CLI is not required, but it is advised.
-v, which shows version info and exits.
BBMOD_Mesh, which is the vertex format of the mesh.
BBMOD_Modelis now obsolete - each mesh has its own vertex format.
BBMOD_Nodeare now obsolete.
BBMOD_StaticBatch, which is the primitive type of the mesh.
BBMOD_RenderQueue, which is the primitive type of the mesh. When not specified, it defaults to
BBMOD_MeshBuilder, which is the primitive type of built meshes.
BBMOD_MeshBuilder's constructor, which is the primitive type of built meshes. When not specified, it defaults to
BBMOD_MeshBuildernow takes variable number of arguments (at least one).
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