This release adds new Particles module, using which you can create CPU particle effects. Additionally, passing of lights' color to shaders was changed, which enabled using alpha channels to control their intensity.
BBMOD_VFORMAT_PARTICLE
, which is a vertex format of a single billboard particle.BBMOD_VFORMAT_PARTICLE_BATCHED
, which is a vertex format of dynamic batch of billboard particles.BBMOD_MODEL_PARTICLE
, which is a billboard particle model.BBMOD_SHADER_PARTICLE_UNLIT
, which is a shader for rendering dynamic batches of unlit billboard particles.BBMOD_SHADER_PARTICLE_LIT
, which is a shader for rendering dynamic batches of lit billboard particles.BBMOD_SHADER_PARTICLE_DEPTH
, which is a shader for rendering dynamic batches of billboard particles into depth buffers.BBMOD_MATERIAL_PARTICLE_UNLIT
, which is the default material for rendering dynamic batches of unlit billboard particles.BBMOD_MATERIAL_PARTICLE_LIT
, which is the default material for rendering dynamic batches of lit billboard particles.BBMOD_EParticle
, which is an enumeration of particle properties.BBMOD_ParticleModule
, which is a base struct for particle modules. These are composed into particle system to define behavior of their particles.BBMOD_ParticleSystem
, which is a collection of particle modules that together define behavior of particles.BBMOD_ParticleEmitter
, which emits particles at a specific position in the world. The behavior of the emitted particles is defined by a particle system.BBMOD_ParticleShader
, which is a shader used by particle materials.BBMOD_ParticleMaterial
, which is a material that can be used for rendering particles.BBMOD_EmissionModule
, which is a particle module that spawns particles at the start of a particle emitter's life.BBMOD_EmissionOverTimeModule
, which is a particle module that emits particles over time.BBMOD_MixEmissionModule
, which is a particle module that spawns random number of particles at the start of a particle emitter's life.BBMOD_AABBEmissionModule
, which is a particle module that positions spawned particles into an AABB shape.BBMOD_SphereEmissionModule
, which is a particle module that positions spawned particles into a sphere shape.BBMOD_RandomRotationModule
, which is a particle module that randomly sets particles' rotation on their spawn.BBMOD_MixSpeedModule
, which is a particle module that randomly sets initial magnitude of particles' velocity vector.BBMOD_SetColorModule
, which is a universal particle module that sets initial value of particles' color property when they are spawned.BBMOD_SetQuaternionModule
, which is a universal particle module that sets initial value of particles' quaternion property when they are spawned.BBMOD_SetRealModule
, which is a universal particle module that sets initial value of particles' property when they are spawned.BBMOD_SetVec2Module
, which is a universal particle module that sets initial value of two consecutive particle properties when it is spawned.BBMOD_SetVec3Module
, which is a universal particle module that sets initial value of three consecutive particle properties when it is spawned.BBMOD_SetVec4Module
, which is a universal particle module that sets initial value of four consecutive particle properties when it is spawned.BBMOD_MixColorModule
, which is a universal particle module that randomly mixes particles' color property when they are spawned.BBMOD_MixQuaternionModule
, which is a universal particle module that randomly mixes particles' quaternion property when they are spawned.BBMOD_MixRealModule
, which is a universal particle module that randomly mixes initial value of particles' property between two values when they are spawned.BBMOD_MixVec2Module
, which is a universal particle module that randomly mixes initial values of particles' two consecutive properties between two values when they are spawned.BBMOD_MixVec3Module
, which is a universal particle module that randomly mixes initial values of particles' three consecutive properties between two values when they are spawned.BBMOD_MixVec4Module
, which is a universal particle module that randomly mixes initial values of particles' four consecutive properties between two values when they are spawned.BBMOD_MixColorOverTimeModule
, which is a universal particle module that mixes particles' color property between two values based on their time alive.BBMOD_MixQuaternionOverTimeModule
, which is a universal particle module that mixes particles' quaternion property between two values based on their time alive.BBMOD_MixRealOverTimeModule
, which is a universal particle module that mixes value of particles' property between two values based on their time alive.BBMOD_MixVec2OverTimeModule
, which is a universal particle module that mixes values of particles' two consecutive properties between two values based on their time alive.BBMOD_MixVec3OverTimeModule
, which is a universal particle module that mixes values of particles' three consecutive properties between two values based on their time alive.BBMOD_MixVec4OverTimeModule
, which is a universal particle module that mixes values of particles' four consecutive properties between two values based on their time alive.BBMOD_MixColorFromHealthModule
, which is a universal particle module that mixes particles' color property between two values based on their remaining health.BBMOD_MixQuaternionFromHealthModule
, which is a universal particle module that mixes particles' quaternion property between two values based on their remaining health.BBMOD_MixRealFromHealthModule
, which is a universal particle module that mixes value of particles' property between two values based on their remaining health.BBMOD_MixVec2FromHealthModule
, which is a universal particle module that mixes values of particles' two consecutive properties between two values based on their remaining health.BBMOD_MixVec3FromHealthModule
, which is a universal particle module that mixes values of particles' three consecutive properties between two values based on their remaining health.BBMOD_MixVec4FromHealthModule
, which is a universal particle module that mixes values of particles' four consecutive properties between two values based on their remaining health.BBMOD_MixColorFromSpeedModule
, which is a universal particle module that mixes particles' color property between two values based on the magnitude of their velocity vector.BBMOD_MixQuaternionFromSpeedModule
, which is a universal particle module that mixes particles' quaternion property between two values based on the magnitude of their velocity vector.BBMOD_MixRealFromSpeedModule
, which is a universal particle module that mixes value of particles' property between two values based on the magnitude of their velocity vector.BBMOD_MixVec2FromSpeedModule
, which is a universal particle module that mixes values of particles' two consecutive properties between two values based on the magnitude of their velocity vector.BBMOD_MixVec3FromSpeedModule
, which is a universal particle module that mixes values of particles' three consecutive properties between two values based on the magnitude of their velocity vector.BBMOD_MixVec4FromSpeedModule
, which is a universal particle module that mixes values of particles' four consecutive properties between two values based on the magnitude of their velocity vector.BBMOD_AddRealOverTimeModule
, which is a universal particle module that adds a value to particles' property over time.BBMOD_AddVec2OverTimeModule
, which is a universal particle module that adds a value to two consecutive particle properties over time.BBMOD_AddVec3OverTimeModule
, which is a universal particle module that adds a value to three consecutive particle properties over time.BBMOD_AddVec4OverTimeModule
, which is a universal particle module that adds a value to four consecutive particle properties over time.BBMOD_AddRealOnCollisionModule
, which is a universal particle module that adds a value to particles' property when they have a collision.BBMOD_AddVec2OnCollisionModule
, which is a universal particle module that adds a value to two consecutive particle properties it has a collision.BBMOD_AddVec3OnCollisionModule
, which is a universal particle module that adds a value to three consecutive particle properties it has a collision.BBMOD_AddVec4OnCollisionModule
, which is a universal particle module that adds a value to four consecutive particle properties it has a collision.BBMOD_AttractorModule
, which is a a particle module that attracts/repels particles to/from a given position.BBMOD_DragModule
, which is a particle module that applies drag force to particles.BBMOD_GravityModule
, which is a particle module that applies gravity force to particles.BBMOD_TerrainCollisionModule
, which is a particle module that handles collisions with a terrain.BBMOD_CollisionEventModule
, which is a particle module that executes a callback on particle collision.BBMOD_CollisionKillModule
, which is a particle module that kills all particles that had a collision.Copyright © 2023, BlueBurn. Built on September 11, 2023 using GMDoc.