Loading models

Once you have your models and animations converted, you can put the bbmod and bbanim files into your Included Files folder inside your GameMaker project.

Use struct BBMOD_Model to load a model:

modSword = new BBMOD_Model("Data/Sword.bbmod");
Do you find this page helpful?

Copyright © 2023, BlueBurn. Built on February 04, 2023 using GMDoc.