BBMOD has a powerful material system. Setting up a completely custom material is an advanced topic, outside of the scope of this quickstart guide. For the starters, you can create a clone material BBMOD_MATERIAL_DEFAULT and change its base texture:

matSwordHilt = BBMOD_MATERIAL_DEFAULT.clone();
matSwordHilt.BaseOpacity = sprite_get_texture(SprSwordHilt, 0);

matSwordBlade = BBMOD_MATERIAL_DEFAULT.clone();
matSwordBlade.BaseOpacity = sprite_get_texture(SprSwordBlade, 0);

You can use method set_material to assign materials to models:

modSword.set_material("Hilt", matSwordHilt)
    .set_material("Blade", matSwordBlade);
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