This release adds support for BBMOD's default shaders and introduces a new layout, which brings the Material Editor into focus.
<BBMOD version>.<BBMOD GUI patch>
. E.g. version 3.1.10.0
means that the GUI uses BBMOD 3.1.10 and it is the first release using that version. (If EA
is appended to the version, it means that BBMOD GUI is still in early access state.) If we fix a bug or add a new feature to BBMOD GUI, then we release it as 3.1.10.1
, 3.1.10.2
etc. This system still tells you which version of BBMOD it is compatible with and at the same time it allows us to release new versions of BBMOD GUI without waiting for updates to BBMOD.Help
> About
). Thank you for supporting the project!Open Docs
and Release Notes
in Help
, which now open a browser with this documentation.BBMOD_MATERIAL_DEFAULT*
), which uses specular color-smoothness workflow.File
> Export Model
) - previously you could select individual material textures that you wanted to export, but since there is now more material types and each has its own textures, there is now a single "Textures" checkbox, which enables export of all textures specific to used materials. Please note that only textures created for connected pins are exported! For unconnected pins you do not need a texture, as these are left to their default values. If you have created multiple shader nodes for a single material, then currently only the last one created is exported (and previewed in the Viewport)!Windows
> Lights
), where you can configure directional and ambient lights used by the default shaders.Copyright © 2023, BlueBurn. Built on December 27, 2023 using GMDoc.