This release greatly expands material configuration options and adds export of materials as BBMAT files.
Default Shader
and PBR Shader
nodes in the Material Editor into a new BBMOD_MATERIAL_DEFAULT
node, which supports both specular color-smoothness and metallic-roughness workflows.BBMOD_MATERIAL_DEFAULT
node. This is the name of the render queue that the material uses. If you change this, make sure to create a BBMOD_RenderQueue
with the same name in your project!BBMOD_MATERIAL_DEFAULT
node. This is the name of the shader used in the Shadows
render pass. Can be empty if you do not wish to use this. If you change this to a custom value, make sure to register a shader with the same name in your project using bbmod_shader_register
!BBMOD_MATERIAL_DEFAULT
node. This is the name of the shader used in the Deferred
render pass. Can be empty if you do not wish to use this. If you change this to a custom value, make sure to register a shader with the same name in your project using bbmod_shader_register
!BBMOD_MATERIAL_DEFAULT
node. This is the name of the shader used in the Id
render pass. Can be empty if you do not wish to use this. If you change this to a custom value, make sure to register a shader with the same name in your project using bbmod_shader_register
!BBMOD_MATERIAL_DEFAULT
node, which is a color multiplier of Base Color and Opacity.BBMOD_MATERIAL_DEFAULT
node, which sets the culling mode for the material.BBMOD_MATERIAL_DEFAULT
node, which toggles writing to the depth buffer for the material.BBMOD_MATERIAL_DEFAULT
node, which toggles testing against the depth buffer for the material.BBMOD_MATERIAL_DEFAULT
node, which configures the function used when testing against the depth buffer.BBMOD_MATERIAL_DEFAULT
node, which sets the minimum alpha value that a pixel needs to have or it is discarded.BBMOD_MATERIAL_DEFAULT
node, which toggles alpha blending and use of blend modes.BBMOD_MATERIAL_DEFAULT
node, which configures the blend mode used.BBMOD_MATERIAL_DEFAULT
node, which toggles texture filtering for the material.BBMOD_MATERIAL_DEFAULT
node, which toggles texture mipmapping for the material.BBMOD_MATERIAL_DEFAULT
node, which toggles texture repeat for the material.BBMOD_MATERIAL_DEFAULT
node, which configures offset of UV coordinates.BBMOD_MATERIAL_DEFAULT
node, which multiplies UV coordinates.BBMOD_MATERIAL_DEFAULT
node, which configures an area over which the material smoothly transitions into shadows. This is useful for example for giving particles a volumetric look.*.bbmat
files.Copyright © 2023, BlueBurn. Built on December 27, 2023 using GMDoc.