Release notes 3.20.1.0 EA

This release adds more model import settings (like "Convert to Z-up" for example), improves viewport controls (WSAD keys) and adds a new File Browser panel, using which you can traverse directories and load/import files.

  • Updated BBMOD to 3.20.1.
  • Changed viewport controls to keys WASDEQ for moving around and RMB to enable mouselook. Mouse wheel moves you forward or backward in the direction you are looking.
  • Added a new options bar below Viewport, where you can configure the camera's position, speed, field of view and exposure.
  • Added new model import option "Convert to Z-up", which converts the model from Y-up space to Z-up space. This is an experimental feature and may not always work properly!
  • Added new model import option "Apply scale".
  • Added automatic save and load of model import settings, so they are remembered throughout sessions.
  • Added 3D grid with configurable size. Can be turned on/off.
  • Added new warning, displayed when imported model cannot be displayed because it has vertex format incompatible with default shaders.
  • Added a new File Browser panel below the Material Editor, which can be used to import models (all supported file formats), load existing BBMOD & BBANIM files, as well as add textures (PNG, JPG, JPEG) into the Material Editor. When a texture is added, it automatically tries to connect to a material node, based on the file name (experimental feature).

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