A function defined in __d3d11_shader.gml
d3d11_shader_compile_ps(_file, _entryPoint, _profile)
Compiles a pixel shader from file.
Name | Type | Description |
---|---|---|
_file | String |
The path to file to compile. |
_entryPoint | String |
The name of the entry point function, e.g. "main". |
_profile | String |
The pixel shader profile, e.g. "ps_4_0". |
Real
The ID of the pixel shader or -1 on fail.
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