d3d11_shader_override_vs

A function defined in __d3d11_shader.gml

d3d11_shader_override_vs(_vs)

Description

Hooks into ID3D11DeviceContext::Draw and replaces the current vertex shader with a custom one.

Arguments

Name Type Description
_vs Real The ID of the shader or -1 to disable the override. The vertex format expected by the shader must be compatible with the overriden shader!

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