A function defined in __d3d11_shader.gml
d3d11_shader_override_vs(_vs)
Hooks into ID3D11DeviceContext::Draw
and replaces the current vertex shader with a custom one.
Name | Type | Description |
---|---|---|
_vs | Real |
The ID of the shader or -1 to disable the override. The vertex format expected by the shader must be compatible with the overriden shader! |
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