A function defined in __d3d11.gml
d3d11_texture_set_stage_ps(_slot, _texture)
Passes a texture to a pixel shader.
Name | Type | Description |
---|---|---|
_slot | Real |
The pixel texture slot index. Must be in range 0..D3D11_COMMONSHADER_INPUT_RESOURCE_SLOT_COUNT-1. |
_texture | Pointer.Texture |
The texture to pass. |
Real
Returns 1 on success or 0 on fail.
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