A function defined in __d3d11.gml
texture_set_stage_vs(_slot, _texture)
If GMD3D11 is supported, then uses d3d11_texture_set_stage_vs to pass a texture to a vertex shader, otherwise uses texture_set_stage
(which should work on OpenGL platforms).
Name | Type | Description |
---|---|---|
_slot | Real |
The vertex texture slot index. Must be in range 0..7. |
_texture | Pointer.Texture |
The texture to pass. |
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