A function defined in __d3d11.gml
vertex_submit_instanced(_vbuff, _prim, _texture, _count)
Draws multiple instances of a vertex buffer.
Name | Type | Description |
---|---|---|
_vbuff | Id.VertexBuffer |
The vertex buffer to submit. |
_prim | Constant.PrimitiveType |
The primitive type. |
_texture | Pointer.Texture |
The texture to use. |
_count | Real |
The number of instances to draw. |
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