Installing BBMOD | Part 1 | From YoYo Games Marketplace

Beginner Getting started

This will be the choice for most users, since the Marketplace is the official place for distributing GMS2 assets and it is built in into the IDE. If you have not yet, first add BBMOD into your account for free here (you need to be logged in).

Add BBMOD to your account

To import the library from the Marketplace, open Marketplace > My Library from the top menu bar.

Select My Library from the menu

A new tab "My Library" opens up and you should see all your Marketplace assets. To quickly find BBMOD, simply type it into the search bar (1). If you have not downloaded the package yet or if there is a new version, click the download button first (2). Then you can click the import button (3).

Import of Marketplace assets

A new window "Import resources" will pop up. On the left side of the window you can see all the resources included in the package. The BBMOD package also includes resources for a little demo project, which you do not need when making your own game, so you can ignore these and import just Included Files/Data/BBMOD and BBMOD (1). Select these two, click the "Add" button (2), so they appear in the column on the right, and then click the "Import" button (3) to actually add the selected resources into your project.

Import of asset's resources

Quick note on modules: As you can see, the BBMOD folder consists of many other folders. We call these "modules". Only the Core module is needed to be able to use the basics of BBMOD and the others add extra functionality. For simplicity, we are importing all of them in this tutorial. If you would like to learn more about modules and their contents, see the Modules section in the documentation.

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