Installing BBMOD | Part 2 | From GitHub
GitHub is where the BBMOD's source code is hosted at and you can download any
version you want from here.
You simply click on
BBMOD.yymps (1) under "Assets" and the package should start
Once the download is finished, you can open
Import Local Package from
the top menu bar in GMS2.
In the window that opens up simply navigate to the downloaded file, select it and click "Open".
A new window "Import resources" will pop up. On the left side of the window you
can see all the resources included in the package. The BBMOD package also
includes resources for a little demo project, which you do not need when making
your own game, so you can ignore these and import just
BBMOD (1). Select these two, click the "Add" button (2), so they appear in
the column on the right, and then click the "Import" button (3) to actually add
the selected resources into your project.
Quick note on modules: As you can see, the
BBMODfolder consists of many other folders. We call these "modules". Only the
Coremodule is needed to be able to use the basics of BBMOD and the others add extra functionality. For simplicity, we are importing all of them in this tutorial. If you would like to learn more about modules and their contents, see the Modules section in the documentation.