btCollisionObject_getWorldTransformMatrix

A function defined in GMBullet.yy

btCollisionObject_getWorldTransformMatrix(collisionObject, outMatrix)

Description

Gets the world transform as a 4x4 matrix of a Bullet Physics collision object.

Arguments

Name Type Description
collisionObject Pointer A pointer to a btCollisionObject instance.
outMatrix Array An array to store the 4x4 matrix representing the world transform.

Copyright © 2024, BlueBurn. Built on October 13, 2024 using GMDoc.