A function defined in GMBullet.yy
btCollisionObject_getWorldTransformMatrix(collisionObject, outMatrix)
Gets the world transform as a 4x4 matrix of a Bullet Physics collision object.
Name | Type | Description |
---|---|---|
collisionObject | Pointer |
A pointer to a btCollisionObject instance. |
outMatrix | Array |
An array to store the 4x4 matrix representing the world transform. |
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