btTriangleMesh_create

A function defined in GMBullet.yy

btTriangleMesh_create([use32bitIndices[, use4componentVertices]])

Description

Creates a new instance of a Bullet triangle mesh.

Arguments

Name Type Description
use32bitIndices Bool Whether to use 32-bit indices for vertices. Default is true.
use4componentVertices Bool Whether to use 4-component vertices. Default is true.

Returns

Pointer A pointer to the created btTriangleMesh object.


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