btRigidBody_create

A function defined in GMBullet.yy

btRigidBody_create(mass, motionState, collisionShape[, localInertia])

Description

Creates a new instance of a btRigidBody.

Arguments

Name Type Description
mass Real The mass of the rigid body. Use 0 to make a static rigid body.
motionState Pointer A pointer to the btMotionState object representing the motion state for the rigid body.
collisionShape Pointer A pointer to the btCollisionShape object representing the collision shape for the rigid body.
localInertia Pointer A pointer to a btVector3 object representing the local inertia for the rigid body. Defaults to (0, 0, 0).

Returns

Pointer A pointer to the newly created btRigidBody instance.


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