A function defined in GMBullet.yy
btTriangleMesh_addTriangleXYZ(triangleMesh, vertex0x, vertex0y, vertex0z, vertex1x, vertex1y, vertex1z, vertex2x, vertex2y, vertex2z)
Adds a triangle specified by its vertices' coordinates to the Bullet triangle mesh.
Name | Type | Description |
---|---|---|
triangleMesh | Pointer |
A pointer to the btTriangleMesh object. |
vertex0x | Real |
X-coordinate of the first vertex. |
vertex0y | Real |
Y-coordinate of the first vertex. |
vertex0z | Real |
Z-coordinate of the first vertex. |
vertex1x | Real |
X-coordinate of the second vertex. |
vertex1y | Real |
Y-coordinate of the second vertex. |
vertex1z | Real |
Z-coordinate of the second vertex. |
vertex2x | Real |
X-coordinate of the third vertex. |
vertex2y | Real |
Y-coordinate of the third vertex. |
vertex2z | Real |
Z-coordinate of the third vertex. |
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