A function defined in GMBullet.yy
btRigidBody_applyImpulse(rigidBody, impulse, relPos)
Applies an impulse to a btRigidBody at a relative position.
Name | Type | Description |
---|---|---|
rigidBody | Pointer |
A pointer to the btRigidBody object to which the impulse is applied. |
impulse | Pointer |
A pointer to a btVector3 representing the impulse to apply. |
relPos | Pointer |
A pointer to a btVector3 representing the relative position where the impulse is applied. |
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