btRigidBody_applyImpulse

A function defined in GMBullet.yy

btRigidBody_applyImpulse(rigidBody, impulse, relPos)

Description

Applies an impulse to a btRigidBody at a relative position.

Arguments

Name Type Description
rigidBody Pointer A pointer to the btRigidBody object to which the impulse is applied.
impulse Pointer A pointer to a btVector3 representing the impulse to apply.
relPos Pointer A pointer to a btVector3 representing the relative position where the impulse is applied.

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