A function defined in GMBullet.yy
btTriangleMesh_addTrianglesFromBuffer(triangleMesh, buffer, offset, stride, numVerts[, matrix])
Adds triangles to the Bullet triangle mesh from a buffer containing vertex data.
Name | Type | Description |
---|---|---|
triangleMesh | Pointer |
A pointer to the btTriangleMesh object. |
buffer | Id.Buffer |
A buffer containing vertex data. |
offset | Real |
The offset in bytes to the start of vertex data for the first vertex. |
stride | Real |
The stride in bytes between consecutive vertices in the buffer. |
numVerts | Real |
The number of vertices to add from the buffer. |
matrix | Array |
A matrix to transform the triangles with. Defaults to an identity matrix. |
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