A function defined in GMBullet.yy
btDiscreteDynamicsWorld_setGravityXYZ(discreteDynamicsWorld, gravityX, gravityY, gravityZ)
Sets the gravity for the btDiscreteDynamicsWorld instance using individual components along the x, y, and z axes.
Name | Type | Description |
---|---|---|
discreteDynamicsWorld | Pointer |
A pointer to the btDiscreteDynamicsWorld instance. |
gravityX | Real |
The x-component of the gravity to be set. |
gravityY | Real |
The y-component of the gravity to be set. |
gravityZ | Real |
The z-component of the gravity to be set. |
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