btRigidBody_applyForceXYZ

A function defined in GMBullet.yy

btRigidBody_applyForceXYZ(rigidBody, forceX, forceY, forceZ, relPosX, relPosY, relPosZ)

Description

Applies a force to a rigid body at a given position using individual components.

Arguments

Name Type Description
rigidBody Pointer A pointer to the btRigidBody object.
forceX Real The x-component of the force to apply.
forceY Real The y-component of the force to apply.
forceZ Real The z-component of the force to apply.
relPosX Real The x-component of the position where the force is applied, relative to the center of mass.
relPosY Real The y-component of the position where the force is applied, relative to the center of mass.
relPosZ Real The z-component of the position where the force is applied, relative to the center of mass.

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