btDiscreteDynamicsWorld_addRigidBody

A function defined in GMBullet.yy

btDiscreteDynamicsWorld_addRigidBody(discreteDynamicsWorld, rigidBody[, group, mask])

Description

Adds a rigid body to the dynamics world.

Arguments

Name Type Description
discreteDynamicsWorld Pointer Pointer to the btDiscreteDynamicsWorld instance.
rigidBody Pointer Pointer to the btRigidBody instance to be added.
group Real Collision group to which the rigid body belongs.
mask Real Collision mask for the rigid body.

See also

btCollisionFilterGroups


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