A function defined in GMBullet.yy
btDiscreteDynamicsWorld_addRigidBody(discreteDynamicsWorld, rigidBody[, group, mask])
Adds a rigid body to the dynamics world.
Name | Type | Description |
---|---|---|
discreteDynamicsWorld | Pointer |
Pointer to the btDiscreteDynamicsWorld instance. |
rigidBody | Pointer |
Pointer to the btRigidBody instance to be added. |
group | Real |
Collision group to which the rigid body belongs. |
mask | Real |
Collision mask for the rigid body. |
Copyright © 2024, BlueBurn. Built on October 13, 2024 using GMDoc.