btRigidBody_applyImpulseXYZ

A function defined in GMBullet.yy

btRigidBody_applyImpulseXYZ(rigidBody, impulseX, impulseY, impulseZ, relPosX, relPosY, relPosZ)

Description

Applies an impulse to a btRigidBody at a specified position in world coordinates.

Arguments

Name Type Description
rigidBody Pointer A pointer to the btRigidBody object.
impulseX Real The x-component of the impulse to apply.
impulseY Real The y-component of the impulse to apply.
impulseZ Real The z-component of the impulse to apply.
relPosX Real The x-component of the position relative to the center of mass where the impulse is applied.
relPosY Real The y-component of the position relative to the center of mass where the impulse is applied.
relPosZ Real The z-component of the position relative to the center of mass where the impulse is applied.

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