A function defined in GMBullet.yy
btCollisionShape_calculateLocalInertia(collisionShape, mass, outVector3)
Calculates the local inertia of the collision shape given a mass.
Name | Type | Description |
---|---|---|
collisionShape | Pointer |
The collision shape for which to calculate local inertia. |
mass | Real |
The mass of the object. |
outVector3 | Pointer |
A pointer to a btVector3 where the calculated local inertia will be stored. |
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