btCollisionShape_calculateLocalInertia

A function defined in GMBullet.yy

btCollisionShape_calculateLocalInertia(collisionShape, mass, outVector3)

Description

Calculates the local inertia of the collision shape given a mass.

Arguments

Name Type Description
collisionShape Pointer The collision shape for which to calculate local inertia.
mass Real The mass of the object.
outVector3 Pointer A pointer to a btVector3 where the calculated local inertia will be stored.

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