A constructor defined in bbmod_addrealoncollisionmodule.gml
Extends BBMOD_ParticleModule
new BBMOD_AddRealOnCollisionModule([_property[, _change]])
A universal particle module that adds a value to particles' property when they have a collision.
Name | Type | Description |
---|---|---|
_property | Real |
The property to add the value to. Use values from BBMOD_EParticle. Defaults to undefined . |
_change | Real |
The value to add to particles' health. Defaults to 1.0. |
Name | Description |
---|---|
Change | The value to add on collision. Default value is 1.0. |
Property | The property to add the value to. Use values from BBMOD_EParticle. Default value is undefined . |
Name | Description |
---|---|
Enabled | If true then the module is enabled. Defaults value is true . |
Name | Description |
---|---|
on_finish | Executed once at the end of the emitter's emission cycle. Never executed if the emitted particle system is looping! |
on_particle_finish | Executed when a particle dies. |
on_particle_start | Executed when a new particle is spawned. |
on_start | Executed at the beginning of the emitter's emission cycle and every time it loops. |
on_update | Executed every time the emitter is updated. |
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