A constructor defined in bbmod_mixcolorfromhealthmodule.gml
Extends BBMOD_ParticleModule
new BBMOD_MixColorFromHealthModule([_property[, _from[, _to]]])
A universal particle module that mixes particles' color property between two values based on their remaining health.
Name | Type | Description |
---|---|---|
_property | Real |
The first of the four consecutive properties that together form a color. Use values from BBMOD_EParticle. Defaults to undefined . |
_from | Struct.BBMOD_Color |
The color when the particle has full health. Defaults to BBMOD_C_WHITE. |
_to | Struct.BBMOD_Color |
The color when the particle has no health left. Defaults to _from . |
Name | Description |
---|---|
From | The color when the particle has full health. Default value is BBMOD_C_WHITE. |
Property | The first of the four consecutive properties that together form a color. Use values from BBMOD_EParticle. Default value is undefined . |
To | The color when the particle has no health left. Default value is the same as BBMOD_MixColorFromHealthModule.From. |
Name | Description |
---|---|
Enabled | If true then the module is enabled. Defaults value is true . |
Name | Description |
---|---|
on_finish | Executed once at the end of the emitter's emission cycle. Never executed if the emitted particle system is looping! |
on_particle_finish | Executed when a particle dies. |
on_particle_start | Executed when a new particle is spawned. |
on_start | Executed at the beginning of the emitter's emission cycle and every time it loops. |
on_update | Executed every time the emitter is updated. |
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