BBMOD_MixColorFromHealthModule

A constructor defined in bbmod_mixcolorfromhealthmodule.gml

Extends BBMOD_ParticleModule

new BBMOD_MixColorFromHealthModule([_property[, _from[, _to]]])

Description

A universal particle module that mixes particles' color property between two values based on their remaining health.

Arguments

Name Type Description
_property Real The first of the four consecutive properties that together form a color. Use values from BBMOD_EParticle. Defaults to undefined.
_from Struct.BBMOD_Color The color when the particle has full health. Defaults to BBMOD_C_WHITE.
_to Struct.BBMOD_Color The color when the particle has no health left. Defaults to _from.

Properties

Name Description
From The color when the particle has full health. Default value is BBMOD_C_WHITE.
Property The first of the four consecutive properties that together form a color. Use values from BBMOD_EParticle. Default value is undefined.
To The color when the particle has no health left. Default value is the same as BBMOD_MixColorFromHealthModule.From.

Inherited properties

Name Description
Enabled If true then the module is enabled. Defaults value is true.

Inherited methods

Name Description
on_finish Executed once at the end of the emitter's emission cycle. Never executed if the emitted particle system is looping!
on_particle_finish Executed when a particle dies.
on_particle_start Executed when a new particle is spawned.
on_start Executed at the beginning of the emitter's emission cycle and every time it loops.
on_update Executed every time the emitter is updated.

See also

BBMOD_EParticle

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