Extends BBMOD_BaseCamera
constructor
new BBMOD_Camera()
A camera driven by angles and an object to follor, rather than raw vectors. Supports both first-person and third-person view and comes with a mouselook implementation that also works in HTML5.
Name | Description |
---|---|
Direction | The camera's horizontal direction. Defaults to 0 . |
DirectionUp | The camera's vertical direction. Automatically clamped between BBMOD_Camera.DirectionUpMin and BBMOD_Camera.DirectionUpMax. Defaults to 0 . |
DirectionUpMax | Maximum angle that BBMOD_Camrea.DirectionUp can be. Use undefined to remove the limit. Default value is 89 . |
DirectionUpMin | Minimum angle that BBMOD_Camrea.DirectionUp can be. Use undefined to remove the limit. Default value is -89 . |
FollowCurve | A function which remaps value in range 0..1 to a different 0..1 value. This is used to control the follow curve. If undefined then lerp is used. Defaults to undefined . |
FollowFactor | Controls lerp factor between the previous camera position and the object it follows. Defaults to 1 , which means the camera is immediately moved to its target position. BBMOD_Camera.FollowObject must not be undefined for this to have any effect. |
FollowObject | An id of an instance to follow or undefined . The object must have a z variable (position on the z axis) defined! Defaults to undefined . |
MouseLook | If true then mouselook is enabled. Defaults to false . |
MouseSensitivity | Controls the mouselook sensitivity. Defaults to 1 . |
Offset | The camera's offset from its target. Defaults to (0, 0, 0) . |
Roll | The angle of camera's rotation from side to side. Default value is 0 . |
Zoom | The camera's distance from its target. Use 0 for a first-person camera. Defaults to 0 . |
Name | Description |
---|---|
set_mouselook | Enable/disable mouselook. This locks the mouse cursor at its current position when enabled. |
update | Handles mouselook, updates camera's position, matrices etc. |
// Create event
camera = new BBMOD_Camera();
camera.FollowObject = OPlayer;
camera.Zoom = 0.0; // Use 0.0 for FPS, > 0.0 for TPS
// End-Step event
camera.set_mouselook(true);
camera.update(delta_time);
// Draw event
camera.apply();
// Render scene here...
Copyright © 2023, BlueBurn. Built on March 24, 2023 using GMDoc.