A function defined in BBMOD_Mesh.gml
submit(_material, _transform, _batchData)
Immediately submits the mesh for rendering.
Name | Type | Description |
---|---|---|
_material | Struct.BBMOD_IMaterial, Pointer.Texture |
A material struct to apply or just the base texture if you don't use BBMOD's material system. |
_transform | Array |
An array of bone transform or undefined . |
_batchData | Array |
Data for dynamic batching or undefined . |
Struct.BBMOD_Mesh
Returns self
.
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