BBMOD_Mesh.submit

A function defined in BBMOD_Mesh.gml

submit(_material, _transform, _batchData)

Description

Immediately submits the mesh for rendering.

Arguments

Name Type Description
_material Struct.BBMOD_IMaterial, Pointer.Texture A material struct to apply or just the base texture if you don't use BBMOD's material system.
_transform Array An array of bone transform or undefined.
_batchData Array, Array<Array> Data for dynamic batching or undefined.

Returns

Struct.BBMOD_Mesh Returns self.

Do you find this page helpful?

Copyright © 2024, BlueBurn. Built on January 21, 2024 using GMDoc.