BBMOD_MaterialPropertyBlock.apply

A function defined in BBMOD_MaterialPropertyBlock.gml

apply([_shader])

Description

Applies properties to a shader.

Arguments

Name Type Description
_shader Asset.GMShader The shader to apply properties to. Defaults to the current shader if undefined.

Returns

Struct.BBMOD_MaterialPropertyBlock Returns self.

Do you find this page helpful?

Copyright © 2024, BlueBurn. Built on April 16, 2024 using GMDoc.