A variable defined in BBMOD_ReflectionProbe.gml
true then the reflection probe needs to be re-captured. Equals
_sprite is not passed to the constructor. Setting this to
true every frame has severe impact on performance, even for a single reflection probe!
This is automatically reset to
false when the reflection probe is captured.
Copyright © 2023, BlueBurn. Built on September 11, 2023 using GMDoc.