A function defined in BBMOD_Vec4.gml
Maximize(_v)
Creates a new vector where each component is the maximum component from this vector and vector _v
.
Name | Type | Description |
---|---|---|
_v | Struct.BBMOD_Vec4 |
The other vector. |
Struct.BBMOD_Vec4
The created vector.
var _v1 = new BBMOD_Vec4(1.0, 4.0, 5.0, 8.0);
var _v2 = new BBMOD_Vec4(2.0, 3.0, 6.0, 7.0);
var _vMax = _v1.Maximize(_v2); // Equals to BBMOD_Vec4(2.0, 4.0, 6.0, 8.0)
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