get_node_transform_from_frame

function

get_node_transform_from_frame(_nodeIndex)

Description

Returns a transformation (dual quaternion) of a node from the last animation frame. This is useful if you want to add additional transformations onto an animated bone, instead of competely replacing it.

Arguments

Name Type Description
_nodeIndex Real An index of a node.

Returns

Struct.BBMOD_DualQuaternion The transformation.

See also

BBMOD_AnimationPlayer.get_node_transform, BBMOD_Model.find_node_id

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