A function defined in BBMOD_AnimationPlayer.gml
get_node_transform_from_frame(_nodeIndex)
Returns a transformation (dual quaternion) of a node from the last animation frame. This is useful if you want to add additional transformations onto an animated bone, instead of competely replacing it.
Name | Type | Description |
---|---|---|
_nodeIndex | Real |
An index of a node. |
Struct.BBMOD_DualQuaternion
The transformation.
BBMOD_AnimationPlayer.get_node_transform, BBMOD_Model.find_node_id
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