A member defined in BBMOD_ERenderCommand.gml
Marks the beginning of a conditional block. Commands within this block are executed only if the last command was successfully executed.
renderQueue.ApplyMaterial(material, vertexFormat)
.BeginConditionalBlock()
// Commands here will be executed only if the material was applied...
.EndConditionalBlock();
BBMOD_ERenderCommand.EndConditionalBlock
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