BBMOD Docs
  • BBMOD Docs
  • Supported file formats
  • Scripting API
    • ColMesh
      • Functions
        • bbmod_mesh_to_colmesh
        • bbmod_model_to_colmesh
    • Core
      • Constructors
        • BBMOD_Animation
          • Duration
          • TicsPerSecond
          • TransitionIn
          • TransitionOut
          • VersionMajor
          • VersionMinor
          • add_event
          • create_transition
          • from_buffer
          • get_animation_time
          • supports_attachments
          • supports_bone_transform
          • supports_transitions
          • to_buffer
        • BBMOD_AnimationInstance
          • Animation
          • Loop
        • BBMOD_AnimationPlayer
          • Animation
          • AnimationLoops
          • EnableTransitions
          • Frameskip
          • Model
          • Paused
          • PlaybackSpeed
          • Time
          • change
          • get_node_transform
          • get_node_transform_from_frame
          • get_transform
          • play
          • render
          • set_node_position
          • set_node_rotation
          • set_node_rotation_post
          • submit
          • update
        • BBMOD_BaseCamera
          • AspectRatio
          • AudioListener
          • Exposure
          • Fov
          • Height
          • Orthographic
          • Position
          • Raw
          • Target
          • Up
          • ViewProjectionMatrix
          • Width
          • ZFar
          • ZNear
          • apply
          • get_forward
          • get_proj_mat
          • get_right
          • get_up
          • get_view_mat
          • screen_point_to_vec3
          • update
          • update_matrices
          • world_to_screen
        • BBMOD_BaseMaterial
          • BaseOpacityMultiplier
          • ShadowmapBias
          • TextureOffset
          • TextureScale
          • TwoSided
        • BBMOD_BaseRenderer
          • ButtonSelect
          • EditMode
          • EnableMousepick
          • EnableSSAO
          • EnableShadows
          • Gizmo
          • Height
          • InstanceHighlightColor
          • KeyMultiSelect
          • PostProcessor
          • RenderInstanceIDs
          • RenderScale
          • Renderables
          • SSAOAngleBias
          • SSAOBlurDepthRange
          • SSAODepthRange
          • SSAOPower
          • SSAORadius
          • SSAOScale
          • SSAOSelfOcclusionBias
          • ShadowmapNormalOffset
          • UseAppSurface
          • Width
          • X
          • Y
          • add
          • get_height
          • get_instance_id
          • get_render_height
          • get_render_width
          • get_width
          • present
          • remove
          • render
          • set_position
          • set_rectangle
          • set_size
          • update
        • BBMOD_BaseShader
          • MaxPunctualLights DEPRECATED
          • set_alpha_test DEPRECATED
          • set_ambient_light DEPRECATED
          • set_batch_data DEPRECATED
          • set_bones DEPRECATED
          • set_cam_pos DEPRECATED
          • set_directional_light DEPRECATED
          • set_exposure DEPRECATED
          • set_fog DEPRECATED
          • set_ibl DEPRECATED
          • set_instance_id DEPRECATED
          • set_material
          • set_material_index DEPRECATED
          • set_point_lights DEPRECATED
          • set_punctual_lights DEPRECATED
          • set_texture_offset DEPRECATED
          • set_texture_scale DEPRECATED
        • BBMOD_Camera
          • Direction
          • DirectionUp
          • DirectionUpMax
          • DirectionUpMin
          • FollowCurve
          • FollowFactor
          • FollowObject
          • MouseLook
          • MouseSensitivity
          • Offset
          • Roll
          • Zoom
          • set_mouselook
          • update
        • BBMOD_Color
          • Alpha
          • Blue
          • Clone
          • Copy
          • FromConstant
          • FromHSV
          • FromHex
          • FromRGBA
          • Green
          • Mix
          • Red
          • ToConstant
          • ToHSV
          • ToRGBM
        • BBMOD_Cubemap
          • Format
          • Position
          • Resolution
          • Sides
          • Surface
          • SurfaceOctahedron
          • ZFar
          • ZNear
          • draw_cross
          • get_projection_matrix
          • get_surface
          • get_view_matrix
          • prefilter_ibl
          • set_target
          • to_octahedron
          • to_single_surface
        • BBMOD_DefaultLightmapMaterial
          • Lightmap
        • BBMOD_DefaultLightmapShader
          • set_lightmap DEPRECATED
        • BBMOD_DefaultMaterial
          • Emissive
          • MetallicAO
          • NormalRoughness
          • NormalSmoothness
          • SpecularColor
          • Subsurface
          • set_emissive
          • set_metallic_ao
          • set_normal_roughness
          • set_normal_smoothness
          • set_specular_color
          • set_subsurface
        • BBMOD_DefaultRenderer
          • EnableGBuffer
          • GBufferScale
        • BBMOD_DefaultShader
          • set_emissive OBSOLETE
          • set_metallic_ao OBSOLETE
          • set_normal_roughness OBSOLETE
          • set_normal_smoothness OBSOLETE
          • set_specular_color OBSOLETE
          • set_subsurface OBSOLETE
        • BBMOD_DefaultSpriteShader DEPRECATED
        • BBMOD_DirectionalLight
          • Color
          • Direction
          • ShadowmapArea
          • ShadowmapFollowsCamera
        • BBMOD_DLL
          • convert
          • get_apply_scale
          • get_disable_bone
          • get_disable_color
          • get_disable_normal
          • get_disable_tangent
          • get_disable_uv
          • get_disable_uv2
          • get_enable_prefix
          • get_export_materials
          • get_flip_normal
          • get_flip_uv_horizontally
          • get_flip_uv_vertically
          • get_gen_normal
          • get_invert_winding
          • get_left_handed
          • get_optimize_animations
          • get_optimize_materials
          • get_optimize_meshes
          • get_optimize_nodes
          • get_pre_transform
          • get_sampling_rate
          • get_zup
          • set_apply_scale
          • set_disable_bone
          • set_disable_color
          • set_disable_normal
          • set_disable_tangent
          • set_disable_uv
          • set_disable_uv2
          • set_enable_prefix
          • set_export_materials
          • set_flip_normal
          • set_flip_uv_horizontally
          • set_flip_uv_vertically
          • set_gen_normal
          • set_invert_winding
          • set_left_handed
          • set_optimize_animations
          • set_optimize_materials
          • set_optimize_meshes
          • set_optimize_nodes
          • set_pre_transform
          • set_sampling_rate
          • set_zup
        • BBMOD_DualQuaternion
          • Add
          • AddSelf
          • Clone
          • Conjugate
          • Copy
          • Dot
          • Dual
          • Equals
          • Exp
          • ExpSelf
          • FromArray
          • FromBuffer
          • FromRealDual
          • FromTranslationRotation
          • GetRotation
          • GetTranslation
          • Log
          • LogSelf
          • Mul
          • MulSelf
          • Normalize
          • NormalizeSelf
          • Pow
          • PowSelf
          • Real
          • Rotate
          • RotateOther
          • Scale
          • ScaleSelf
          • Sclerp
          • SclerpSelf
          • ToArray
          • ToBuffer
          • ToMatrix
          • Transform
          • TransformOther
        • BBMOD_DynamicBatch
          • Batch
          • BatchLength
          • DataWriter
          • InstanceCount
          • Model
          • Size
          • SlotsPerInstance
          • add_instance
          • default_fn
          • freeze
          • from_model
          • remove_instance
          • render
          • render_object
          • submit
          • submit_object
          • update_instance
        • BBMOD_Exception
          • Message
        • BBMOD_ImageBasedLight
          • Texel
          • Texture
        • BBMOD_Importer
          • FlipUVHorizontally
          • FlipUVVertically
          • can_import
          • import
        • BBMOD_Light
          • AffectLightmaps
          • CastShadows
          • Enabled
          • Frameskip
          • NeedsUpdate
          • Position
          • RenderPass
          • ShadowmapResolution
          • Static
        • BBMOD_LightmapMaterial DEPRECATED
        • BBMOD_LightmapShader DEPRECATED
        • BBMOD_Material
          • AlphaBlend
          • AlphaTest
          • Anisotropy
          • BaseOpacity
          • BlendMode
          • Culling
          • Filtering
          • MipBias
          • MipFilter
          • MipMax
          • MipMin
          • Mipmapping
          • OnApply
          • RenderPass
          • RenderQueue
          • Repeat
          • ZFunc
          • ZTest
          • ZWrite
          • apply
          • clone
          • copy
          • from_json
          • get_shader
          • has_shader
          • remove_shader
          • reset
          • set_base_opacity
          • set_shader
          • to_json
        • BBMOD_MaterialPropertyBlock
          • apply
          • clear
          • clone
          • copy
          • get
          • get_names
          • has
          • remove
          • set
          • set_color
          • set_float
          • set_float2
          • set_float3
          • set_float4
          • set_float_array
          • set_int
          • set_int2
          • set_int3
          • set_int4
          • set_int_array
          • set_matrix
          • set_matrix_array
          • set_sampler
        • BBMOD_Matrix
          • AddComponentwise
          • AddComponentwiseSelf
          • ApplyProjection
          • ApplyView
          • ApplyWorld
          • Clone
          • Copy
          • Determinant
          • FromArray
          • FromBuffer
          • FromColumns
          • FromLookAt
          • FromProjection
          • FromRows
          • FromView
          • FromWorld
          • FromWorldViewProjection
          • Inverse
          • InverseSelf
          • Mul
          • MulComponentwise
          • MulComponentwiseSelf
          • MulSelf
          • Raw
          • RotateEuler
          • RotateEulerSelf
          • RotateQuat
          • RotateQuatSelf
          • RotateX
          • RotateXSelf
          • RotateY
          • RotateYSelf
          • RotateZ
          • RotateZSelf
          • Scale
          • ScaleComponentwise
          • ScaleComponentwiseSelf
          • ScaleSelf
          • ScaleX
          • ScaleXSelf
          • ScaleY
          • ScaleYSelf
          • ScaleZ
          • ScaleZSelf
          • Set
          • SetIdentity
          • SubComponentwise
          • SubComponentwiseSelf
          • ToArray
          • ToBuffer
          • ToEuler
          • Transform
          • TransformOther
          • Translate
          • TranslateSelf
          • TranslateX
          • TranslateXSelf
          • TranslateY
          • TranslateYSelf
          • TranslateZ
          • TranslateZSelf
          • Transpose
          • TransposeSelf
        • BBMOD_Mesh
          • BboxMax
          • BboxMin
          • Frozen
          • MaterialIndex
          • Model
          • PrimitiveType
          • VertexBuffer
          • VertexFormat
          • clone
          • copy
          • freeze
          • from_buffer
          • render
          • submit
          • to_buffer
          • update_bbox
        • BBMOD_MeshBuilder
          • Faces
          • PrimitiveType
          • Vertices
          • add_face
          • add_vertex
          • build
          • make_tangents
        • BBMOD_MeshRenderQueue
          • Name
          • Priority
          • is_empty
        • BBMOD_Model
          • BoneCount
          • Frozen
          • MaterialCount
          • MaterialNames
          • Materials
          • Meshes
          • NodeCount
          • RootNode
          • VersionMajor
          • VersionMinor
          • VertexFormat OBSOLETE
          • clear_draw_cache
          • clone
          • copy
          • find_node
          • find_node_id
          • freeze
          • from_buffer
          • get_material
          • get_vertex_format DEPRECATED
          • render
          • set_material
          • submit
          • to_buffer
        • BBMOD_Node
          • Children
          • Index
          • IsBone
          • IsRenderable
          • Meshes
          • Model
          • Name
          • Parent
          • Transform
          • Visible
          • add_child
          • clone
          • copy
          • from_buffer
          • render
          • set_renderable
          • submit
          • to_buffer
        • BBMOD_NotImplementedException
        • BBMOD_OutOfRangeException
        • BBMOD_PointLight
        • BBMOD_Property
          • Name
          • Private
          • Type
        • BBMOD_PunctualLight
          • Color
          • Range
        • BBMOD_Quaternion
          • Add
          • AddSelf
          • Clone
          • Conjugate
          • ConjugateSelf
          • Copy
          • Dot
          • Equals
          • Exp
          • ExpSelf
          • FromArray
          • FromAxisAngle
          • FromBuffer
          • FromEuler
          • FromLookRotation
          • GetAngle
          • GetAxis
          • Inverse
          • InverseSelf
          • Length
          • LengthSqr
          • Lerp
          • LerpSelf
          • Log
          • LogSelf
          • Mul
          • MulSelf
          • Normalize
          • NormalizeSelf
          • Rotate
          • RotateOther
          • Scale
          • ScaleSelf
          • Slerp
          • SlerpSelf
          • ToArray
          • ToBuffer
          • ToMatrix
          • W
          • X
          • Y
          • Z
        • BBMOD_Rect
          • Height
          • Width
          • X
          • Y
        • BBMOD_ReflectionProbe
          • EnableShadows
          • Enabled
          • Infinite
          • NeedsUpdate
          • Position
          • Resolution
          • Size
          • Sprite
          • set_position
          • set_size
          • set_sprite
        • BBMOD_Renderer DEPRECATED
        • BBMOD_RenderQueue
          • ApplyMaterial
          • ApplyMaterialProps
          • BeginConditionalBlock
          • CallFunction
          • CheckRenderPass
          • DrawSprite
          • DrawSpriteExt
          • DrawSpriteGeneral
          • DrawSpritePart
          • DrawSpritePartExt
          • DrawSpritePos
          • DrawSpriteStretched
          • DrawSpriteStretchedExt
          • DrawSpriteTiled
          • DrawSpriteTiledExt
          • EndConditionalBlock
          • Name
          • PopGpuState
          • Priority
          • PushGpuState
          • ResetMaterial
          • ResetMaterialProps
          • ResetShader
          • SetGpuAlphaTestEnable
          • SetGpuAlphaTestRef
          • SetGpuBlendEnable
          • SetGpuBlendMode
          • SetGpuBlendModeExt
          • SetGpuBlendModeExtSepAlpha
          • SetGpuColorWriteEnable
          • SetGpuCullMode
          • SetGpuDepth
          • SetGpuFog
          • SetGpuState
          • SetGpuTexFilter
          • SetGpuTexFilterExt
          • SetGpuTexMaxAniso
          • SetGpuTexMaxAnisoExt
          • SetGpuTexMaxMip
          • SetGpuTexMaxMipExt
          • SetGpuTexMinMip
          • SetGpuTexMinMipExt
          • SetGpuTexMipBias
          • SetGpuTexMipBiasExt
          • SetGpuTexMipEnable
          • SetGpuTexMipEnableExt
          • SetGpuTexMipFilter
          • SetGpuTexMipFilterExt
          • SetGpuTexRepeat
          • SetGpuTexRepeatExt
          • SetGpuZFunc
          • SetGpuZTestEnable
          • SetGpuZWriteEnable
          • SetMaterialProps
          • SetProjectionMatrix
          • SetSampler
          • SetShader
          • SetUniformFloat
          • SetUniformFloat2
          • SetUniformFloat3
          • SetUniformFloat4
          • SetUniformFloatArray
          • SetUniformInt
          • SetUniformInt2
          • SetUniformInt3
          • SetUniformInt4
          • SetUniformIntArray
          • SetUniformMatrix
          • SetUniformMatrixArray
          • SetViewMatrix
          • SetWorldMatrix
          • SubmitRenderQueue
          • SubmitVertexBuffer
        • BBMOD_Resource
          • IsLoaded
          • Path
          • Persistent
          • free
          • from_buffer
          • from_file
          • from_file_async
          • ref
          • to_buffer
          • to_file
        • BBMOD_ResourceManager
          • LoadMaterials
          • Loading
          • add
          • async_image_loaded_update
          • async_save_load_update
          • clear
          • free
          • get
          • get_or_add
          • has
          • load
        • BBMOD_Shader
          • add_variant
          • get_variant
          • has_variant
          • is_compiled
          • is_current
          • on_reset
          • on_set
          • reset
          • set
          • set_material
        • BBMOD_SpotLight
          • AngleInner
          • AngleOuter
          • Direction
        • BBMOD_Sprite
          • Height
          • Raw
          • Width
          • get_texture
        • BBMOD_StaticBatch DEPRECATED
          • add
          • finish
          • freeze
          • render
          • start
          • submit
        • BBMOD_Vec2
          • Abs
          • AbsSelf
          • Add
          • AddSelf
          • Ceil
          • CeilSelf
          • Clamp
          • ClampLength
          • ClampLengthSelf
          • ClampSelf
          • Clone
          • Copy
          • Dot
          • Equals
          • Floor
          • FloorSelf
          • Frac
          • FracSelf
          • FromArray
          • FromBarycentric
          • FromBuffer
          • Get
          • Length
          • LengthSqr
          • Lerp
          • LerpSelf
          • MaxComponent
          • Maximize
          • MaximizeSelf
          • MinComponent
          • Minimize
          • MinimizeSelf
          • Mul
          • MulSelf
          • Negate
          • NegateSelf
          • Normalize
          • NormalizeSelf
          • Reflect
          • ReflectSelf
          • Round
          • RoundSelf
          • Scale
          • ScaleSelf
          • Set
          • SetIndex
          • Sub
          • SubSelf
          • ToArray
          • ToBuffer
          • Transform
          • TransformSelf
          • X
          • Y
        • BBMOD_Vec3
          • Abs
          • AbsSelf
          • Add
          • AddSelf
          • Ceil
          • CeilSelf
          • Clamp
          • ClampLength
          • ClampLengthSelf
          • ClampSelf
          • Clone
          • Copy
          • Cross
          • CrossSelf
          • Dot
          • Equals
          • Floor
          • FloorSelf
          • Frac
          • FracSelf
          • FromArray
          • FromBarycentric
          • FromBuffer
          • Get
          • Length
          • LengthSqr
          • Lerp
          • LerpSelf
          • MaxComponent
          • Maximize
          • MaximizeSelf
          • MinComponent
          • Minimize
          • MinimizeSelf
          • Mul
          • MulSelf
          • Negate
          • NegateSelf
          • Normalize
          • NormalizeSelf
          • Orthonormalize
          • Reflect
          • ReflectSelf
          • Round
          • RoundSelf
          • Scale
          • ScaleSelf
          • Set
          • SetIndex
          • Sub
          • SubSelf
          • ToArray
          • ToBuffer
          • Transform
          • TransformSelf
          • X
          • Y
          • Z
        • BBMOD_Vec4
          • Abs
          • AbsSelf
          • Add
          • AddSelf
          • Ceil
          • CeilSelf
          • Clamp
          • ClampLength
          • ClampLengthSelf
          • ClampSelf
          • Clone
          • Copy
          • Dot
          • Equals
          • Floor
          • FloorSelf
          • Frac
          • FracSelf
          • FromArray
          • FromBarycentric
          • FromBuffer
          • Get
          • Length
          • LengthSqr
          • Lerp
          • LerpSelf
          • MaxComponent
          • Maximize
          • MaximizeSelf
          • MinComponent
          • Minimize
          • MinimizeSelf
          • Mul
          • MulSelf
          • Negate
          • NegateSelf
          • Normalize
          • NormalizeSelf
          • Reflect
          • ReflectSelf
          • Round
          • RoundSelf
          • Scale
          • ScaleSelf
          • Set
          • SetIndex
          • Sub
          • SubSelf
          • ToArray
          • ToBuffer
          • Transform
          • TransformSelf
          • W
          • X
          • Y
          • Z
        • BBMOD_Vertex
          • Bones
          • Color
          • Id
          • Normal
          • Position
          • TangentW
          • TextureCoord
          • VertexFormat
          • Weights
          • to_vertex_buffer
        • BBMOD_VertexFormat
          • Bones
          • Colors
          • Ids
          • Normals
          • Raw
          • TangentW
          • TextureCoords
          • TextureCoords2
          • Vertices
          • get_byte_size
          • get_hash
      • Interfaces
        • BBMOD_IDestructible
          • destroy
        • BBMOD_IEventListener
          • off_event
          • on_event
          • trigger_event
        • BBMOD_IMeshRenderQueue
          • DrawMesh
          • DrawMeshAnimated
          • DrawMeshBatched
          • clear
          • has_commands
          • is_empty
          • set_priority
          • submit
        • BBMOD_IRenderable
          • render
        • BBMOD_IRenderTarget
          • reset_target
          • set_target
      • Functions
        • bbmod_array_clone
        • bbmod_array_from_buffer
        • bbmod_array_to_buffer
        • bbmod_assert
        • bbmod_async_image_loaded_update
        • bbmod_async_save_load_update
        • bbmod_blendmode_from_string
        • bbmod_blendmode_to_string
        • bbmod_buffer_load_async
        • bbmod_camera_get_aspect_flip
        • bbmod_camera_get_exposure
        • bbmod_camera_get_fov_flip
        • bbmod_camera_get_position
        • bbmod_camera_get_zfar
        • bbmod_camera_set_aspect_flip
        • bbmod_camera_set_exposure
        • bbmod_camera_set_fov_flip
        • bbmod_camera_set_position
        • bbmod_camera_set_zfar
        • bbmod_cmpfunc_from_string
        • bbmod_cmpfunc_to_string
        • bbmod_cullmode_from_string
        • bbmod_cullmode_to_string
        • bbmod_empty_callback
        • bbmod_fog_get_color
        • bbmod_fog_get_end
        • bbmod_fog_get_intensity
        • bbmod_fog_get_start
        • bbmod_fog_set
        • bbmod_fog_set_color
        • bbmod_fog_set_end
        • bbmod_fog_set_intensity
        • bbmod_fog_set_start
        • bbmod_get_calling_function_name
        • bbmod_gpu_get_default_state
        • bbmod_hdr_is_supported
        • bbmod_ibl_get
        • bbmod_ibl_set
        • bbmod_is_browser
        • bbmod_json_load
        • bbmod_lerp_delta_time
        • bbmod_light_ambient_get_affect_lightmaps
        • bbmod_light_ambient_get_dir
        • bbmod_light_ambient_get_down
        • bbmod_light_ambient_get_up
        • bbmod_light_ambient_set
        • bbmod_light_ambient_set_affect_lightmaps
        • bbmod_light_ambient_set_dir
        • bbmod_light_ambient_set_down
        • bbmod_light_ambient_set_up
        • bbmod_light_directional_get
        • bbmod_light_directional_set
        • bbmod_light_point_add DEPRECATED
        • bbmod_light_point_clear DEPRECATED
        • bbmod_light_point_count DEPRECATED
        • bbmod_light_point_get DEPRECATED
        • bbmod_light_point_remove DEPRECATED
        • bbmod_light_point_remove_index DEPRECATED
        • bbmod_light_punctual_add
        • bbmod_light_punctual_clear
        • bbmod_light_punctual_count
        • bbmod_light_punctual_get
        • bbmod_light_punctual_remove
        • bbmod_light_punctual_remove_index
        • bbmod_lightmap_get
        • bbmod_lightmap_set
        • bbmod_material_exists
        • bbmod_material_get
        • bbmod_material_props_get
        • bbmod_material_props_reset
        • bbmod_material_props_set
        • bbmod_material_register
        • bbmod_material_reset
        • bbmod_matrix_build_normalmatrix
        • bbmod_matrix_get_identity
        • bbmod_matrix_set_identity
        • bbmod_matrix_set_rotation_x
        • bbmod_matrix_set_rotation_y
        • bbmod_matrix_set_rotation_z
        • bbmod_matrix_set_scale
        • bbmod_matrix_set_translation
        • bbmod_mipenable_from_string
        • bbmod_mipenable_to_string
        • bbmod_mrt_is_supported
        • bbmod_path_get_absolute
        • bbmod_path_get_relative
        • bbmod_path_is_absolute
        • bbmod_path_is_relative
        • bbmod_path_normalize
        • bbmod_reflection_probe_add
        • bbmod_reflection_probe_clear
        • bbmod_reflection_probe_count
        • bbmod_reflection_probe_find
        • bbmod_reflection_probe_get
        • bbmod_reflection_probe_remove
        • bbmod_reflection_probe_remove_index
        • bbmod_render_pass_from_string
        • bbmod_render_pass_get
        • bbmod_render_pass_set
        • bbmod_render_pass_to_string
        • bbmod_render_queue_get_default
        • bbmod_render_queues_clear
        • bbmod_render_queues_get
        • bbmod_render_queues_submit
        • bbmod_set_instance_id
        • bbmod_shader_clear_globals
        • bbmod_shader_exists
        • bbmod_shader_get
        • bbmod_shader_get_global
        • bbmod_shader_register
        • bbmod_shader_set_global_f
        • bbmod_shader_set_global_f2
        • bbmod_shader_set_global_f3
        • bbmod_shader_set_global_f4
        • bbmod_shader_set_global_f_array
        • bbmod_shader_set_global_i
        • bbmod_shader_set_global_i2
        • bbmod_shader_set_global_i3
        • bbmod_shader_set_global_i4
        • bbmod_shader_set_global_i_array
        • bbmod_shader_set_global_matrix
        • bbmod_shader_set_global_matrix_array
        • bbmod_shader_set_global_sampler
        • bbmod_shader_set_global_sampler_filter
        • bbmod_shader_set_global_sampler_max_aniso
        • bbmod_shader_set_global_sampler_max_mip
        • bbmod_shader_set_global_sampler_min_mip
        • bbmod_shader_set_global_sampler_mip_bias
        • bbmod_shader_set_global_sampler_mip_enable
        • bbmod_shader_set_global_sampler_mip_filter
        • bbmod_shader_set_global_sampler_repeat
        • bbmod_shader_set_globals
        • bbmod_shader_unset_global
        • bbmod_sprite_add_async
        • bbmod_string_explode
        • bbmod_string_join_array
        • bbmod_string_split_on_first
        • bbmod_string_starts_with
        • bbmod_surface_check
        • bbmod_texfilter_from_string
        • bbmod_texfilter_to_string
        • bbmod_texture_set_stage_vs
        • bbmod_vertex_buffer_load
        • bbmod_vtf_is_supported
        • bbmod_window_get_height
        • bbmod_window_get_width
      • Enums
        • BBMOD_ECubeSide
          • NegX
          • NegY
          • NegZ
          • PosX
          • PosY
          • PosZ
          • SIZE
        • BBMOD_EPropertyType
          • Bool
          • Color
          • GMFont
          • GMObject
          • GMPath
          • GMRoom
          • GMScript
          • GMShader
          • GMSound
          • GMSprite
          • GMTileSet
          • GMTimeline
          • Matrix
          • Path
          • Quaternion
          • Real
          • RealArray
          • String
          • Vec2
          • Vec3
          • Vec4
        • BBMOD_ERenderCommand
          • ApplyMaterial
          • ApplyMaterialProps
          • BeginConditionalBlock
          • CallFunction
          • CheckRenderPass
          • DrawMesh
          • DrawMeshAnimated
          • DrawMeshBatched
          • DrawSprite
          • DrawSpriteExt
          • DrawSpriteGeneral
          • DrawSpritePart
          • DrawSpritePartExt
          • DrawSpritePos
          • DrawSpriteStretched
          • DrawSpriteStretchedExt
          • DrawSpriteTiled
          • DrawSpriteTiledExt
          • EndConditionalBlock
          • PopGpuState
          • PushGpuState
          • ResetMaterial
          • ResetMaterialProps
          • ResetShader
          • SetGpuAlphaTestEnable
          • SetGpuAlphaTestRef
          • SetGpuBlendEnable
          • SetGpuBlendMode
          • SetGpuBlendModeExt
          • SetGpuBlendModeExtSepAlpha
          • SetGpuColorWriteEnable
          • SetGpuCullMode
          • SetGpuDepth
          • SetGpuFog
          • SetGpuState
          • SetGpuTexFilter
          • SetGpuTexFilterExt
          • SetGpuTexMaxAniso
          • SetGpuTexMaxAnisoExt
          • SetGpuTexMaxMip
          • SetGpuTexMaxMipExt
          • SetGpuTexMinMip
          • SetGpuTexMinMipExt
          • SetGpuTexMipBias
          • SetGpuTexMipBiasExt
          • SetGpuTexMipEnable
          • SetGpuTexMipEnableExt
          • SetGpuTexMipFilter
          • SetGpuTexMipFilterExt
          • SetGpuTexRepeat
          • SetGpuTexRepeatExt
          • SetGpuZFunc
          • SetGpuZTestEnable
          • SetGpuZWriteEnable
          • SetMaterialProps
          • SetProjectionMatrix
          • SetSampler
          • SetShader
          • SetUniformFloat
          • SetUniformFloat2
          • SetUniformFloat3
          • SetUniformFloat4
          • SetUniformFloatArray
          • SetUniformInt
          • SetUniformInt2
          • SetUniformInt3
          • SetUniformInt4
          • SetUniformIntArray
          • SetUniformMatrix
          • SetUniformMatrixArray
          • SetViewMatrix
          • SetWorldMatrix
          • SubmitRenderQueue
          • SubmitVertexBuffer
        • BBMOD_ERenderPass
          • Alpha
          • Background
          • Deferred DEPRECATED
          • DepthOnly
          • Distortion
          • Forward
          • GBuffer
          • Id
          • Outline
          • ReflectionCapture
          • SIZE
          • Shadows
          • Translucent
        • BBMOD_EShaderUniformType
          • Color
          • Float
          • Float2
          • Float3
          • Float4
          • FloatArray
          • Int
          • Int2
          • Int3
          • Int4
          • IntArray
          • Matrix
          • MatrixArray
          • SIZE
          • Sampler
      • Macros
        • BBMOD_C_AQUA
        • BBMOD_C_BLACK
        • BBMOD_C_BLUE
        • BBMOD_C_DKGRAY
        • BBMOD_C_FUCHSIA
        • BBMOD_C_GRAY
        • BBMOD_C_GREEN
        • BBMOD_C_LIME
        • BBMOD_C_LTGRAY
        • BBMOD_C_MAROON
        • BBMOD_C_NAVY
        • BBMOD_C_OLIVE
        • BBMOD_C_ORANGE
        • BBMOD_C_PURPLE
        • BBMOD_C_RED
        • BBMOD_C_SILVER
        • BBMOD_C_TEAL
        • BBMOD_C_WHITE
        • BBMOD_C_YELLOW
        • BBMOD_DLL_IS_SUPPORTED
        • BBMOD_DLL_PATH
        • BBMOD_EV_ANIMATION_CHANGE
        • BBMOD_EV_ANIMATION_END
        • BBMOD_EV_ANIMATION_LOOP
        • BBMOD_MATERIAL_DEFAULT
        • BBMOD_MATERIAL_DEFAULT_ANIMATED DEPRECATED
        • BBMOD_MATERIAL_DEFAULT_BATCHED DEPRECATED
        • BBMOD_MATERIAL_DEFAULT_LIGHTMAP
        • BBMOD_MATERIAL_DEFAULT_SPRITE DEPRECATED
        • BBMOD_MATERIAL_DEFAULT_UNLIT
        • BBMOD_MATERIAL_LIGHTMAP DEPRECATED
        • BBMOD_MATERIAL_SPRITE DEPRECATED
        • BBMOD_MATRIX_IDENTITY
        • BBMOD_MAX_BATCH_VEC4S
        • BBMOD_MAX_BONES
        • BBMOD_MAX_PUNCTUAL_LIGHTS
        • BBMOD_NORMALS_FLAT
        • BBMOD_NORMALS_NONE
        • BBMOD_NORMALS_SMOOTH
        • BBMOD_RELEASE_MAJOR
        • BBMOD_RELEASE_MINOR
        • BBMOD_RELEASE_PATCH
        • BBMOD_RELEASE_STRING
        • BBMOD_RESOURCE_MANAGER
        • BBMOD_RGBM_VALUE_MAX
        • BBMOD_SHADER_CURRENT
        • BBMOD_SHADER_DEFAULT
        • BBMOD_SHADER_DEFAULT_ANIMATED DEPRECATED
        • BBMOD_SHADER_DEFAULT_BATCHED DEPRECATED
        • BBMOD_SHADER_DEFAULT_DEPTH
        • BBMOD_SHADER_DEFAULT_LIGHTMAP
        • BBMOD_SHADER_DEFAULT_SPRITE DEPRECATED
        • BBMOD_SHADER_DEFAULT_UNLIT
        • BBMOD_SHADER_DEPTH DEPRECATED
        • BBMOD_SHADER_DEPTH_ANIMATED DEPRECATED
        • BBMOD_SHADER_DEPTH_BATCHED DEPRECATED
        • BBMOD_SHADER_LIGHTMAP DEPRECATED
        • BBMOD_SHADER_LIGHTMAP_DEPTH DEPRECATED
        • BBMOD_SHADER_SPRITE DEPRECATED
        • BBMOD_VEC3_FORWARD
        • BBMOD_VEC3_RIGHT
        • BBMOD_VEC3_UP
        • BBMOD_VERSION_MAJOR
        • BBMOD_VERSION_MINOR
        • BBMOD_VFORMAT_DEBUG
        • BBMOD_VFORMAT_DEFAULT
        • BBMOD_VFORMAT_DEFAULT_ANIMATED
        • BBMOD_VFORMAT_DEFAULT_BATCHED
        • BBMOD_VFORMAT_DEFAULT_COLOR
        • BBMOD_VFORMAT_DEFAULT_COLOR_ANIMATED
        • BBMOD_VFORMAT_DEFAULT_COLOR_BATCHED
        • BBMOD_VFORMAT_DEFAULT_LIGHTMAP
        • BBMOD_VFORMAT_DEFAULT_SPRITE
        • BBMOD_VFORMAT_LIGHTMAP DEPRECATED
        • BBMOD_VFORMAT_SPRITE DEPRECATED
    • DeferredRenderer
      • Constructors
        • BBMOD_DeferredRenderer
          • ClearColor
      • Functions
        • bbmod_deferred_renderer_is_supported
      • Macros
        • BBMOD_MATERIAL_DEFERRED
        • BBMOD_MATERIAL_TERRAIN_DEFERRED
        • BBMOD_SHADER_GBUFFER
        • BBMOD_SHADER_TERRAIN_GBUFFER
    • Gizmo
      • Constructors
        • BBMOD_Gizmo
          • AngleSnap
          • ButtonDrag
          • EditAxis
          • EditSpace
          • EditType
          • EnableAngleSnap
          • EnableGridSnap
          • GetInstanceGlobalMatrix
          • GetInstancePositionX
          • GetInstancePositionY
          • GetInstancePositionZ
          • GetInstanceRotationX
          • GetInstanceRotationY
          • GetInstanceRotationZ
          • GetInstanceScaleX
          • GetInstanceScaleY
          • GetInstanceScaleZ
          • GridSize
          • InstanceExists
          • IsEditing
          • KeyCancel
          • KeyEditFaster
          • KeyEditSlower
          • KeyIgnoreSnap
          • KeyNextEditSpace
          • KeyNextEditType
          • MaterialsSelect
          • Models
          • Position
          • Rotation
          • Selected
          • SetInstancePositionX
          • SetInstancePositionY
          • SetInstancePositionZ
          • SetInstanceRotationX
          • SetInstanceRotationY
          • SetInstanceRotationZ
          • SetInstanceScaleX
          • SetInstanceScaleY
          • SetInstanceScaleZ
          • Size
          • clear_selection
          • get_instance_position_vec3
          • get_instance_rotation_vec3
          • get_instance_scale_vec3
          • is_selected
          • render
          • select
          • set_instance_position_vec3
          • set_instance_rotation_vec3
          • set_instance_scale_vec3
          • submit
          • toggle_select
          • unselect
          • update
          • update_position
      • Enums
        • BBMOD_EEditAxis
          • All
          • None
          • X
          • Y
          • Z
        • BBMOD_EEditSpace
          • Global
          • Local
          • SIZE
        • BBMOD_EEditType
          • Position
          • Rotation
          • SIZE
          • Scale
      • Macros
        • BBMOD_SHADER_INSTANCE_ID
        • BBMOD_SHADER_INSTANCE_ID_ANIMATED DEPRECATED
        • BBMOD_SHADER_INSTANCE_ID_BATCHED DEPRECATED
        • BBMOD_SHADER_LIGHTMAP_INSTANCE_ID DEPRECATED
    • OBJImporter
      • Constructors
        • BBMOD_OBJImporter
          • ConvertYToZUp
          • ImportMaterials
          • InvertWinding
    • Particles
      • Constructors
        • BBMOD_AABBEmissionModule
          • Inside
          • Max
          • Min
        • BBMOD_AddRealOnCollisionModule
          • Change
          • Property
        • BBMOD_AddRealOverTimeModule
          • Change
          • Period
          • Property
        • BBMOD_AddVec2OnCollisionModule
          • Change
          • Property
        • BBMOD_AddVec2OverTimeModule
          • Change
          • Period
          • Property
        • BBMOD_AddVec3OnCollisionModule
          • Change
          • Property
        • BBMOD_AddVec3OverTimeModule
          • Change
          • Period
          • Property
        • BBMOD_AddVec4OnCollisionModule
          • Change
          • Property
        • BBMOD_AddVec4OverTimeModule
          • Change
          • Period
          • Property
        • BBMOD_AttractorModule
          • Force
          • Position
          • Radius
          • Relative
        • BBMOD_CollisionEventModule
          • Callback
        • BBMOD_CollisionKillModule
        • BBMOD_DragModule
        • BBMOD_EmissionModule
          • Count
        • BBMOD_EmissionOverTimeModule
          • Count
          • Interval
        • BBMOD_GravityModule
          • Gravity
        • BBMOD_MixColorFromHealthModule
          • From
          • Property
          • To
        • BBMOD_MixColorFromSpeedModule
          • From
          • Max
          • Min
          • Property
          • To
        • BBMOD_MixColorModule
          • From
          • Property
          • To
        • BBMOD_MixColorOverTimeModule
          • Duration
          • From
          • Property
          • To
        • BBMOD_MixEmissionModule
          • From
          • To
        • BBMOD_MixQuaternionFromHealthModule
          • From
          • Property
          • To
        • BBMOD_MixQuaternionFromSpeedModule
          • From
          • Max
          • Min
          • Property
          • To
        • BBMOD_MixQuaternionModule
          • From
          • Property
          • To
        • BBMOD_MixQuaternionOverTimeModule
          • Duration
          • From
          • Property
          • To
        • BBMOD_MixRealFromHealthModule
          • From
          • Property
          • To
        • BBMOD_MixRealFromSpeedModule
          • From
          • Max
          • Min
          • Property
          • To
        • BBMOD_MixRealModule
          • From
          • Property
          • To
        • BBMOD_MixRealOverTimeModule
          • Duration
          • From
          • Property
          • To
        • BBMOD_MixSpeedModule
          • From
          • To
        • BBMOD_MixVec2FromHealthModule
          • From
          • Property
          • To
        • BBMOD_MixVec2FromSpeedModule
          • From
          • Max
          • Min
          • Property
          • To
        • BBMOD_MixVec2Module
          • From
          • Property
          • Separate
          • To
        • BBMOD_MixVec2OverTimeModule
          • Duration
          • From
          • Property
          • To
        • BBMOD_MixVec3FromHealthModule
          • From
          • Property
          • To
        • BBMOD_MixVec3FromSpeedModule
          • From
          • Max
          • Min
          • Property
          • To
        • BBMOD_MixVec3Module
          • From
          • Property
          • Separate
          • To
        • BBMOD_MixVec3OverTimeModule
          • Duration
          • From
          • Property
          • To
        • BBMOD_MixVec4FromHealthModule
          • From
          • Property
          • To
        • BBMOD_MixVec4FromSpeedModule
          • From
          • Max
          • Min
          • Property
          • To
        • BBMOD_MixVec4Module
          • From
          • Property
          • Separate
          • To
        • BBMOD_MixVec4OverTimeModule
          • Duration
          • From
          • Property
          • To
        • BBMOD_ParticleEmitter
          • GridCompute
          • Particles
          • ParticlesAlive
          • Position
          • System
          • finished
          • render
          • spawn_particle
          • submit
          • update
        • BBMOD_ParticleMaterial
          • SoftDistance
        • BBMOD_ParticleModule
          • Enabled
          • on_finish
          • on_particle_finish
          • on_particle_start
          • on_start
          • on_update
        • BBMOD_ParticleShader
        • BBMOD_ParticleSystem
          • Duration
          • Loop
          • Material
          • Modules
          • ParticleCount
          • Sort
          • add_modules
        • BBMOD_RandomRotationModule
          • Axis
          • From
          • To
        • BBMOD_SetColorModule
          • Property
          • Value
        • BBMOD_SetQuaternionModule
          • Property
          • Value
        • BBMOD_SetRealModule
          • Property
          • Value
        • BBMOD_SetVec2Module
          • Property
          • Value
        • BBMOD_SetVec3Module
          • Property
          • Value
        • BBMOD_SetVec4Module
          • Property
          • Value
        • BBMOD_SphereEmissionModule
          • Inside
          • Radius
        • BBMOD_TerrainCollisionModule
          • Terrain
      • Enums
        • BBMOD_EParticle
          • AccelerationRealX
          • AccelerationRealY
          • AccelerationRealZ
          • AccelerationX
          • AccelerationY
          • AccelerationZ
          • Bounce
          • ColorA
          • ColorB
          • ColorG
          • ColorR
          • Drag
          • HasCollided
          • Health
          • HealthLeft
          • Id
          • IsAlive
          • Mass
          • PositionX
          • PositionY
          • PositionZ
          • RotationW
          • RotationX
          • RotationY
          • RotationZ
          • SIZE
          • ScaleX
          • ScaleY
          • ScaleZ
          • TimeAlive
          • VelocityX
          • VelocityY
          • VelocityZ
      • Macros
        • BBMOD_MATERIAL_PARTICLE_LIT
        • BBMOD_MATERIAL_PARTICLE_UNLIT
        • BBMOD_MODEL_PARTICLE
        • BBMOD_SHADER_PARTICLE_DEPTH
        • BBMOD_SHADER_PARTICLE_LIT
        • BBMOD_SHADER_PARTICLE_UNLIT
        • BBMOD_VFORMAT_PARTICLE
        • BBMOD_VFORMAT_PARTICLE_BATCHED
    • PostProcessing
      • Constructors
        • BBMOD_ChromaticAberrationEffect
          • Offset
          • Strength
        • BBMOD_ColorGradingEffect
          • LUT
        • BBMOD_DepthOfFieldEffect
          • AutoFocus
          • AutoFocusFactor
          • AutoFocusPoint
          • AutoFocusRange
          • BlurRangeFar
          • BlurRangeNear
          • BlurScaleFar
          • BlurScaleNear
          • BokehShape
          • FocusEnd
          • FocusStart
          • SampleCount
        • BBMOD_DirectionalBlurEffect
          • Step
          • Vector
        • BBMOD_ExposureEffect
          • Exposure
        • BBMOD_FilmGrainEffect
          • Strength
        • BBMOD_FXAAEffect
        • BBMOD_GammaCorrectEffect
          • Gamma
        • BBMOD_KawaseBlurEffect
          • Offsets
        • BBMOD_LensDistortionEffect
          • Strength
          • Zoom
        • BBMOD_LensFlare
          • AngleInner
          • AngleOuter
          • DepthThreshold
          • Direction
          • Falloff
          • Position
          • Range
          • Tint
          • add_element
          • add_ghosts
          • draw
          • get_elements
        • BBMOD_LensFlareElement
          • Angle
          • AngleRelative
          • ApplyStarburst
          • ApplyTint
          • Color
          • FadeOut
          • Offset
          • Scale
          • ScaleByDistanceMax
          • ScaleByDistanceMin
          • Sprite
          • Subimage
        • BBMOD_LensFlaresEffect
        • BBMOD_LightBloomEffect
          • Bias
          • Scale
          • Strength
          • __levels
        • BBMOD_LumaSharpenEffect
          • Clamp
          • Offset
          • Strength
        • BBMOD_MonochromeEffect
          • Color
          • Strength
        • BBMOD_NormalDistortionEffect
          • Strength
          • Texture
        • BBMOD_PostProcessEffect
          • Enabled
          • PostProcessor
          • draw
        • BBMOD_PostProcessor
          • Antialiasing OBSOLETE
          • ChromaticAberration OBSOLETE
          • ChromaticAberrationOffset OBSOLETE
          • ColorGradingLUT OBSOLETE
          • DesignHeight
          • DesignWidth
          • Effects
          • Enabled
          • Grayscale OBSOLETE
          • LensDirt
          • LensDirtStrength
          • Rect
          • Starburst
          • StarburstStrength
          • Vignette OBSOLETE
          • VignetteColor OBSOLETE
          • add_effect
          • draw
          • get_effect_scale
          • remove_effect
        • BBMOD_RadialBlurEffect
          • Origin
          • Radius
          • Step
          • Strength
        • BBMOD_ReinhardTonemapEffect
        • BBMOD_SunShaftsEffect
          • BlendMode
          • BlurSize
          • BlurStep
          • Color
          • LensDirtStrength
          • LightDirection
          • Radius
        • BBMOD_VignetteEffect
          • Color
          • Strength
      • Functions
        • bbmod_lens_flare_add
        • bbmod_lens_flare_clear
        • bbmod_lens_flare_count
        • bbmod_lens_flare_get
        • bbmod_lens_flare_remove
        • bbmod_lens_flare_remove_index
      • Enums
        • BBMOD_EAntialiasing OBSOLETE
          • FXAA
          • None
    • Raycasting
      • Constructors
        • BBMOD_AABBCollider
          • FromMinMax
          • GetMax
          • GetMin
          • Position
          • Size
        • BBMOD_Collider
          • DrawDebug
          • GetClosestPoint
          • Raycast
          • TestAABB
          • TestFrustum
          • TestPlane
          • TestPoint
          • TestSphere
        • BBMOD_FrustumCollider
          • FromCamera
          • FromViewProjectionMatrix
          • GetCorners
          • Planes
        • BBMOD_PlaneCollider
          • Distance
          • Normal
        • BBMOD_Ray
          • Direction
          • DrawDebug
          • Origin
          • Raycast
        • BBMOD_RaycastResult
          • Distance
          • Normal
          • Point
          • Reset
        • BBMOD_SphereCollider
          • Position
          • Radius
      • Functions
        • bbmod_cmp
      • Enums
        • BBMOD_EFrustumPlane
          • Bottom
          • Far
          • Left
          • Near
          • Right
          • SIZE
          • Top
    • Rendering.SSAO
      • Functions
        • bbmod_ssao_draw
    • Rendering.Sky
      • Macros
        • BBMOD_MATERIAL_SKY
    • Save
      • Functions
        • bbmod_instance_from_buffer
        • bbmod_instance_to_buffer
        • bbmod_load_instances_from_buffer
        • bbmod_object_add_bool
        • bbmod_object_add_color
        • bbmod_object_add_gmfont
        • bbmod_object_add_gmobject
        • bbmod_object_add_gmpath
        • bbmod_object_add_gmroom
        • bbmod_object_add_gmscript
        • bbmod_object_add_gmshader
        • bbmod_object_add_gmsound
        • bbmod_object_add_gmsprite
        • bbmod_object_add_gmtileset
        • bbmod_object_add_gmtimeline
        • bbmod_object_add_matrix
        • bbmod_object_add_path
        • bbmod_object_add_property
        • bbmod_object_add_quaternion
        • bbmod_object_add_real
        • bbmod_object_add_real_array
        • bbmod_object_add_string
        • bbmod_object_add_vec2
        • bbmod_object_add_vec3
        • bbmod_object_add_vec4
        • bbmod_object_get_property_array
        • bbmod_object_get_property_map
        • bbmod_save_instances_to_buffer
    • StateMachine
      • Constructors
        • BBMOD_AnimationState
          • Animation
          • Loop
        • BBMOD_AnimationStateMachine
          • AnimationPlayer
        • BBMOD_State
          • IsActive
          • Name
          • OnEnter
          • OnExit
          • OnUpdate
          • StateMachine
          • get_duration
        • BBMOD_StateMachine
          • Finished
          • OnEnter
          • OnExit
          • OnPostUpdate
          • OnPreUpdate
          • OnStateChange
          • Started
          • State
          • add_state
          • change_state
          • finish
          • start
          • update
    • Terrain
      • Constructors
        • BBMOD_Terrain
          • ChunkRadius
          • ChunkSize
          • Chunks
          • Colormap
          • Layer
          • Material
          • Position
          • RenderQueue
          • Scale
          • Size
          • Splatmap
          • TextureRepeat
          • VertexBuffer OBSOLETE
          • VertexFormat
          • build_chunk
          • build_layer_index
          • build_mesh
          • build_normals
          • build_smooth_normals
          • from_heightmap
          • get_height
          • get_height_index
          • get_layer
          • get_normal
          • get_random_position
          • in_bounds
          • render
          • smooth_height
          • submit
        • BBMOD_TerrainLayer
          • BaseOpacity
          • NormalRoughness
          • NormalSmoothness
        • BBMOD_TerrainMaterial
        • BBMOD_TerrainShader
          • LayersPerDrawCall
          • MaxLayers
      • Macros
        • BBMOD_MATERIAL_TERRAIN
        • BBMOD_MATERIAL_TERRAIN_UNLIT
        • BBMOD_SHADER_TERRAIN
        • BBMOD_SHADER_TERRAIN_UNLIT
  1. Scripting API
  2. Core
  3. Constructors

Core

Constructors

  • BBMOD_Animation
  • BBMOD_AnimationInstance
  • BBMOD_AnimationPlayer
  • BBMOD_BaseCamera
  • BBMOD_BaseMaterial
  • BBMOD_BaseRenderer
  • BBMOD_BaseShader
  • BBMOD_Camera
  • BBMOD_Color
  • BBMOD_Cubemap
  • BBMOD_DefaultLightmapMaterial
  • BBMOD_DefaultLightmapShader
  • BBMOD_DefaultMaterial
  • BBMOD_DefaultRenderer
  • BBMOD_DefaultShader
  • BBMOD_DefaultSpriteShader DEPRECATED
  • BBMOD_DirectionalLight
  • BBMOD_DLL
  • BBMOD_DualQuaternion
  • BBMOD_DynamicBatch
  • BBMOD_Exception
  • BBMOD_ImageBasedLight
  • BBMOD_Importer
  • BBMOD_Light
  • BBMOD_LightmapMaterial DEPRECATED
  • BBMOD_LightmapShader DEPRECATED
  • BBMOD_Material
  • BBMOD_MaterialPropertyBlock
  • BBMOD_Matrix
  • BBMOD_Mesh
  • BBMOD_MeshBuilder
  • BBMOD_MeshRenderQueue
  • BBMOD_Model
  • BBMOD_Node
  • BBMOD_NotImplementedException
  • BBMOD_OutOfRangeException
  • BBMOD_PointLight
  • BBMOD_Property
  • BBMOD_PunctualLight
  • BBMOD_Quaternion
  • BBMOD_Rect
  • BBMOD_ReflectionProbe
  • BBMOD_Renderer DEPRECATED
  • BBMOD_RenderQueue
  • BBMOD_Resource
  • BBMOD_ResourceManager
  • BBMOD_Shader
  • BBMOD_SpotLight
  • BBMOD_Sprite
  • BBMOD_StaticBatch DEPRECATED
  • BBMOD_Vec2
  • BBMOD_Vec3
  • BBMOD_Vec4
  • BBMOD_Vertex
  • BBMOD_VertexFormat
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