A variable defined in BBMOD_PostProcessor.gml
Real, Undefined
The height of the screen for which was the game designed or undefined
. Effects are scaled based on this and the current height of the screen if not undefined
. Default value is undefined
.
DesignWidth
has precedence before this. If none of the two are defined, then effect scale is 1.
BBMOD_PostProcessor.DesignWidth
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