BBMOD_LightBloomEffect

A constructor defined in BBMOD_LightBloomEffect.gml

Extends BBMOD_PostProcessEffect

new BBMOD_LightBloomEffect([_bias[, _scale[, _strength]]])

Description

Light bloom (post-processing effect).

Arguments

Name Type Description
_bias Struct.BBMOD_Vec3 A value added to RGB channels before the light bloom effect is applied. Defaults to (-1, -1, -1) if undefined.
_scale Struct.BBMOD_Vec3 A value that the RGB channels are multiplied by before the light bloom effect is applied. Defaults to (1, 1, 1) if undefined.
_strength Real The strength of the effect. Use values in range 0..1. Defaults to 1.

Properties

Name Description
Bias A value added to RGB channels before the light bloom effect is applied. Default value is (-1, -1, -1).
Scale A value that the RGB channels are multiplied by before the light bloom effect is applied. Default value is (1, 1, 1).
Strength The strength of the effect. Use values in range 0..1. Default value is 1.
__levels

Inherited properties

Name Description
Enabled If true then the effect is enabled. Default value is true.
PostProcessor The post-processor to which is this effect added or undefined.

Inherited methods

Name Description
destroy Frees memory used by the struct.
draw Applies the effect to given surface.
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