A constructor defined in BBMOD_LightBloomEffect.gml
Extends BBMOD_PostProcessEffect
new BBMOD_LightBloomEffect([_bias[, _scale[, _strength]]])
Light bloom (post-processing effect).
Name | Type | Description |
---|---|---|
_bias | Struct.BBMOD_Vec3 |
A value added to RGB channels before the light bloom effect is applied. Defaults to (-1, -1, -1) if undefined . |
_scale | Struct.BBMOD_Vec3 |
A value that the RGB channels are multiplied by before the light bloom effect is applied. Defaults to (1, 1, 1) if undefined . |
_strength | Real |
The strength of the effect. Use values in range 0..1. Defaults to 1. |
Name | Description |
---|---|
Bias | A value added to RGB channels before the light bloom effect is applied. Default value is (-1, -1, -1) . |
Scale | A value that the RGB channels are multiplied by before the light bloom effect is applied. Default value is (1, 1, 1) . |
Strength | The strength of the effect. Use values in range 0..1. Default value is 1. |
__levels |
Name | Description |
---|---|
Enabled | If true then the effect is enabled. Default value is true . |
PostProcessor | The post-processor to which is this effect added or undefined . |
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