A function defined in BBMOD_Vec3.gml
ClampLengthSelf(_min, _max)
Clamps the length of the vector between _min
and _max
and stores the result into self
.
Name | Type | Description |
---|---|---|
_min | Real |
The minimum length of the vector. |
_max | Real |
The maximum length of the vector. |
Struct.BBMOD_Vec3
Returns self
.
// => BBMOD_Vec3(3.0, 0.0, 0.0):
new BBMOD_Vec3(3.0, 0.0, 0.0).ClampLengthSelf(1.0, 5.0);
// => BBMOD_Vec3(4.0, 0.0, 0.0):
new BBMOD_Vec3(3.0, 0.0, 0.0).ClampLengthSelf(4.0, 5.0);
// => BBMOD_Vec3(2.0, 0.0, 0.0):
new BBMOD_Vec3(3.0, 0.0, 0.0).ClampLengthSelf(1.0, 2.0);
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