A function defined in BBMOD_MaterialPropertyBlock.gml
set_sampler(_name, _value)
Sets a value of a BBMOD_EShaderUniformType.Sampler property.
Name | Type | Description |
---|---|---|
_name | String |
The name of the property (shader uniform name). |
_value | Pointer.Texture |
The property value. |
Struct.BBMOD_MaterialPropertyBlock
Returns self
.
var _materialProps = new BBMOD_MaterialPropertyBlock();
_materialProps.set_sampler("u_texSampler", sprite_get_texture(SprTexture, 0));
This is a shorthand for set(name, BBMOD_EShaderUniformType.Sampler, value)
.
BBMOD_MaterialPropertyBlock.set
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