A function defined in BBMOD_Model.gml
find_node_id(_nodeName)
Recursively traverses nodes that the model consists of, starting from the root node, until it finds a node with specified name and returns its ID.
Name | Type | Description |
---|---|---|
_nodeName | String |
The name of the node. |
Real
The ID of the node or undefined
when it is not found.
It is not recommended to use this method in release builds, because having many of these lookups can slow down your game! You should instead use the IDs available from the _log.txt
files, which are created during model conversion.
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