A constructor defined in BBMOD_MeshBuilder.gml
Implements BBMOD_IDestructible
new BBMOD_MeshBuilder([_primitiveType])
Allows you to build meshes through code.
Name | Type | Description |
---|---|---|
_primitiveType | Constant.PrimitiveType |
The primitive type of built meshes. Defaults to pr_trianglelist . |
Name | Description |
---|---|
Faces | List of vertex indices that make up a face. First three indices are the first face, next three indices are the second face etc. |
PrimitiveType | The primitive type of built meshes. |
Vertices | List of mesh vertices. |
Name | Description |
---|---|
add_face | Adds a face to the mesh. |
add_vertex | Adds a vertex to the mesh. |
build | Builds a mesh from the added vertices and faces. |
destroy | Frees memory used by the struct. |
make_tangents | Makes tangent and bitangent vectors for added vertices. |
Following code shows how you can create a plane mesh using the mesh builder.
var _meshBuilder = new BBMOD_MeshBuilder();
var _vertexFormat = new BBMOD_VertexFormat(true);
var _v1 = new BBMOD_Vertex(_vertexFormat);
_v1.Position = new BBMOD_Vec3(0.0, 0.0, 0.0);
var _v1Ind = _meshBuilder.add_vertex(_v1);
var _v2 = new BBMOD_Vertex(_vertexFormat);
_v2.Position = new BBMOD_Vec3(1.0, 0.0, 0.0);
var _v2Ind = _meshBuilder.add_vertex(_v2);
var _v3 = new BBMOD_Vertex(_vertexFormat);
_v3.Position = new BBMOD_Vec3(1.0, 1.0, 0.0);
var _v3Ind = _meshBuilder.add_vertex(_v3);
var _v4 = new BBMOD_Vertex(_vertexFormat);
_v4.Position = new BBMOD_Vec3(0.0, 1.0, 0.0);
var _v4Ind = _meshBuilder.add_vertex(_v4);
_meshBuilder.add_face(_v1Ind, _v2Ind, _v4Ind);
_meshBuilder.add_face(_v2Ind, _v3Ind, _v4Ind);
var _mesh = _meshBuilder.build();
_meshBuilder = _meshBuilder.destroy();
BBMOD_Mesh, BBMOD_Vertex, BBMOD_VertexFormat
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