BBMOD_Terrain.build_chunk

A function defined in BBMOD_Terrain.gml

build_chunk(_chunkI, _chunkJ)

Description

Force-rebuilds a chunk mesh even if it's not dirty and clears its dirty state.

Arguments

Name Type Description
_chunkI Real The X index of the chunk.
_chunkJ Real The Y index of the chunk.

Returns

Struct.BBMOD_Terrain Returns self.

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