A function defined in BBMOD_Terrain.gml
build_chunk(_chunkI, _chunkJ)
Force-rebuilds a chunk mesh even if it's not dirty and clears its dirty state.
Name | Type | Description |
---|---|---|
_chunkI | Real |
The X index of the chunk. |
_chunkJ | Real |
The Y index of the chunk. |
Struct.BBMOD_Terrain
Returns self
.
Copyright © 2024, BlueBurn. Built on September 07, 2024 using GMDoc.